Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Minimal mod allowing incompatibility with the base mod

by Bilka

This mod provides the minimal prototypes needed to load the game without the base mod. Modders are encouraged to build their own mod on top of this one or depend on it to aid development of mods incompatible with the base mod.

Overhaul
3 years ago
0.18 - 1.1
268

More Science - ScienceCostTweaker Extension


An extension to the Science Cost Tweaker mod: Change the way science is being made (even more).

Overhaul
3 years ago
0.16 - 1.1
638

More Science


Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...

Overhaul
3 years ago
0.16 - 1.1
1.60K

Spaceblock


Seablock but without the sea, and you make a rocket by duplicating resources instead of from water. Build your own space station / satellite / orbital rocket launchpad / factory thing

Overhaul
3 years ago
0.17 - 1.1
12.2K

FMRx

by FMRx

FMRx mod add tanks,drills,tech,turrets,modules,roboports and other to make your life in Factorio more interesting.

Overhaul
3 years ago
0.16 - 1.1
636

Baron Molds And Casts

by wasmoo

Intermediate recipes now require fixtures to be produced and produce fixtures when used.

Overhaul
3 years ago
0.18 - 1.1
263

Ribbon Maze (fix for 1.1)

by kajacx

The maze itself is destined to be automated. Original mod by H8UL. Fixed for 1.1 by kajacx.

Overhaul
3 years ago
0.18 - 1.1
1.85K

Yuoki Tech Tree

by Peppe

Reduce information overload of using Yuoki's Mod's by unlocking the Yuoki Industries and Engines Addon (Optional) through a tech tree.

Overhaul
3 years ago
0.14 - 1.1
7.90K

Tessellatorio


Factorio but your factory auto-tessellates

Overhaul
3 years ago
0.18
9

TradeRouteOverhaul


My take on balancing Singistics. Total conversion replacing mining crafting and research with randomized trade routes. Not intended to be compatible with any other mods.

Overhaul
3 years ago
0.18 - 1.0
16

MISERY


The world has been destroyed, enraged by nuclear war. The few survivors have to keep it up and rebuild it. Author: Yuri Andriaccio (https://mods.factorio.com/user/Yurand) This version updated by ZwerOxotnik (don't expect much now)

Overhaul
3 years ago
0.17 - 0.18
12

Ages


Work in progress

Overhaul
3 years ago
0.18
5

Cartorio


Factorio but cars are your life now

Overhaul
3 years ago
0.18
7

Proxy Wars


Compete against other players by purchasing biters to fight on neutral ground on your behalf.

Overhaul
3 years ago
0.15 - 0.18
12

[WIP] Expanded AngelBob


[WIP] Endgame Mod expanding upon AngelBob

Overhaul
3 years ago
0.16 - 0.18
11
Overhaul
4 years ago
0.18
5

Scientorio


Factorio but everything must be crafted using the power of SCIENCE! ... the science of Factorio. Procedurally generates science-pack energy tokens that are added to the ingredients of every recipe that is unlocked by said science pack at the relevant level, so it should be compatible with most other mods.

Overhaul
4 years ago
0.17 - 0.18
48

Homeworld

by Jorn86

Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp and Silari.

Overhaul
4 years ago
0.17 - 0.18
12

Stacktorio


Factorio but instead of fighting biters with guns you're fighting a disintegrating planet with automation. There is a shadow following you and eating up planets in its wake. Build an infinite factory tower, but the catch is you cannot return to previous levels to make changes. This is based on the concept of 100 floor dungeons in RPGs. Now with Warptorio Planets

Overhaul
4 years ago
0.17 - 0.18
32

More Science - BobAngels Extension


An extension to bob and angel mods: Change the way science is beiing made.

Overhaul
4 years ago
0.16 - 0.18
36