Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds personal laser turret Mk2 and a personal defense turret which uses ammo instead of energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 2 cars (Gauss, and Rocket) and 4 tanks (Heavy, Gatling, Missiles, Mammoth), each one suited for a different purpose. Suggested to run with Predictabowl Enemies. (full list of changes in changelog file)
Mods introducing new content into the game.
Adds a Rocket Turret and a Plasma Turret. The objective of the mod is to cover different options and add variety to your defenses without replacing or surclassing the existing turrets.
Mods introducing new content into the game.
This mod try to tweak weapons values a little to make them all viable in one way or another, with the objective to change as little as possible of the gameplay. Other than balancing, it add Incendiary Rockets and Minigun. (The readme file contain the full list of changes)
Mods introducing new content into the game.
Mod that adds terraforming equipment - bridge builders, moat diggers and drawbridges
Mods introducing new content into the game.
Improves the rocket launcher and its rockets. More range, more damage, faster projectiles, basic rocket is explosive, explosive rocket replaced with cluster rocket.
Mods introducing new content into the game.
Adds higher tier rocket launcher & ammunition for long range destruction.
Mods introducing new content into the game.
Adds alien minigun. It can fire common magazines at an extreme rate of fire.
Mods introducing new content into the game.
Adds plasma defense equipment. It is a lot more effective than the laser defense.
Mods introducing new content into the game.
Adds alien plasma clip that can be used in weapons, turrets, etc.
Mods introducing new content into the game.
Adds an unarmed tank with a large equipment grid (12x8) to be used with Bob's Vehicle Equipment. The tank is slightly stronger than the vanilla tank. For vanilla plus games.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod attempting to limit the damage Trolls can do to an open MP game by removing ammo from guns and explosions from grenades
Mods introducing new content into the game.
A new technology with diffusers that continuously spray a modified solid insecticide that slowly kills aliens approaching it at long distance. Nice to have some of them close to your walls : it saves some laser energy...
Mods introducing new content into the game.
Mods introducing new content into the game.