Predictabowl Vehicles


Adds 2 cars (Gauss, and Rocket) and 4 tanks (Heavy, Gatling, Missiles, Mammoth), each one suited for a different purpose. Suggested to run with Predictabowl Enemies. (full list of changes in changelog file)

Content
7 years ago
0.14.0
8
Combat
Owner:
Predictabowl
Source:
N/A
Homepage:
https://none
License:
The Unlicense (Public Domain)
Created:
8 years ago
Latest Version:
0.2.2 (7 years ago)
Factorio version:
0.14.0
Downloaded by:
8 users

This mod require my other mod "PredictabowlWarfare".
This mod add new vehicles, the objective is to incentivize the use of vehicles over going around on foot. As a result to make the vehicles stand out over with the all mighty power armor without nerfing it, they are all fairly powerful for standard gameplay so you could find the game a bit too easy, as such i suggest to use my mod for enemies in conjunction with this one.

Ver 0.2.2
- Added compatibility with [Wireless Charging] (https://mods.factorio.com/mods/mknejp/wireless-charging) mod

Ver 0.2.0
- Added modular grids for all vehicles
- The armor equipment can't be used on vehicles, so equipment for vehicles was added. Not all equipments usable for armors are available for vehicles, possibly more will be added in the future.
- Increased resistances to all tanks
- Rebalanced all vehicles for the inclusion of equipments, mostly weight was adjusted and hit points reduced.
- Increased the recipe material costs for most Vehicles

Ver 0.1.4
Full List of Additions:

2 New cars, both sturdier and faster than the regular one
- Car (Rocket): Armed with rocket launcher, more powerful than the regular one
- Car (Gauss): Armed with a Gauss gun which use Railgun ammo, more powerful than than the hand held railgun

4 New tanks:
- Heavy Tank: Sturdier and with a more powerful engine than the base tank. It have 2 cannon slots which enable the possibility to switch ammo type in combat. The machine gun is replaced with a flamethrower with greater range than hand held one. Suited for frontal assault.
- Gatling Tank: Weighting half than the regular tank is very fast and nimble, armed with Autocannon and a Heavy Machine Gun. Suited for situations where speed is essential.
- Missile tank: Lighter than the regular tank (75%), armed with twin rocket launchers with greatly increased range and power, and a missile launcher. Suited for long range warfare and area damage.
- Mammoth Tank: Improvement on the Heavy tank, even more sturdier and armed with Mass Acceleration Cannon. (This thing is maybe a bit too powerful, so i rely on it only when really necessary)

4 new Ammunition types:
- Autocannon shells: Standard ammo for the gatling tank. These ammo are able to track the enemy, this make it easier to aim than the regular cannon-shells. The bullets will still hit whatever is in the way.
- Corrosive Autocannon shells: ammo for the Gatling Tank unlocked with research. Half damage than the regular ammo but they inflict acide damage over time and slow enemies. Ineffective against Spawners and Worms. The bullets will only hit the intended target.
- Long Range Missile (LRM): Ammo for the missile tank unlocked with research. Very long range and great area damage, these missiles are perfect to snipe down hives while standing behind the cover or on the move.
- MAC Round: Standard ammo for the Mammoth Tank. Like all railguns these will pierce everything in their path doing incredible damage, caution is advised when used near allies and valuable structures.

Notes:
I took the liberty to take some pictures from internet, if i used something that I shouldn't just notice me and i will remove it.