Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Stops biters from chewing on your power lines by making them invincible. Can be configured to protect other parts of your infrastructure. By default only affects newly-placed entities but can be applied retroactively.
Mods introducing new content into the game.
Night is too dark for you? Enforced flashlight and personal lights, powerful balloon lights or a pair of natural tinted night glasses could be the solution!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Copy and paste modules together with machine settings. Fixed for 2.0 by brandon942, thanks <3
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows players transfer entities to other teams. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More additional signals for speakers 390 images total Extra for Space Age Current maintainer: ZwerOxotnik
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is an updated version of Benjamin Lee's TrainHorn mod Original Description: Trains will now blare their horn after killing a player (sound by CrazyWashingtonianTrainNut on freesound)
Small changes concerning balance, gameplay, or graphics.
Removes the default items in from player's inventory on spawn/respawn. (Possible to configure to remove only weapons or leave only them.) Before disabling/removing this mod, restore the default items on all your saves. (Load the save, change mod settings and save again.)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
Mods introducing new content into the game.
Automagically collects all the loot, on all surfaces. Useful in combination with artillery. Convenient for mods that add loot when aliens die, like Bob's mods, Necromant, Reika's EndgameCombat, Alien Loot Economy and Alien Space Science. The chest acts now as a passive provider chest and gets unlocked with logistic-robotics tech.
Mods introducing new content into the game.
Configurable buttons for different game speeds and Auto Speed Change when crafting or mining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod doubles the range of the headlights on the car. Should be compatible with most car mods. Inspired by Car Light Fix 0.0.2 by Grootie
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A free to make and easy to destroy placeholder item. It can be used to fill dead ends of belts and splitters to not waste other items. Perfect for people with OCD!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fully customizable reaction system, applying actions and custom scripts during various events with filters. Players, admins can propose, pass, and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. Has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik and pliesveld. Anyone can translate the mod on Crowdin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Press ALT+Q to craft what your cursor is hovering over. Don't you hate when you press Q to put something on your cursor, only to find out you don't have that item? With this mod, instead of having to open your inventory and hunt for the item to craft it, you can just press ALT+Q to start crafting the item directly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plays the Knight rider TV show (tm CBS/Stu phillips) opening theme when the player drives the car. Now has KITT greet you with one of his famous lines. Compatible with other car mods except similar mods like Deja Vu song.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multiplies the maximum energy of construction bots by 4, or by desired amount.
Mods introducing new content into the game.