Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds an Overflow Chest which is a requester chest that switches to a passive provider chest whenever its requests are satisfied (and goes back to requester mode when the satisfaction is cancelled). Only configurable in requester mode.
Mods introducing new content into the game.
Loads fuel into burner generators in equipment grids from attached storage
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjusts the crating machine recipes to match Bob's Mods recipes, and adds higher tier crating machines. Requires Deadlock's Crating and Stacking for Bob's and Angel's mods.
Mods introducing new content into the game.
This mod enhances the pipette tool (the Q button by default) to also copy-paste entity settings. The entity copy-pasted from must still exist in order for it to work; if it does not exist any more, default settings are used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Are smelters too small? mash 3x3 together add some bits and tada! compound smelters
Mods introducing new content into the game.
Big Miners inspired on Total Annihilation metal extractors models, adds 3 tiers of massive miners that can mine entire ore spawns. Last update: 0.18.1 - Small Fixes/changes.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add to the game the Heracles a behemoth flying carrier and its Hydra fighters
Mods introducing new content into the game.
A hyper dimensional entity capable of storing large amounts matter and energy and make them available anywhere
Mods introducing new content into the game.
An extension from “Schall Belt Configuration”. Supports mod “Krastorio”. (Locale: English, Deutsch, ćŁé«”ä¸ć–‡, 简体ä¸ć–‡, PortuguĂŞs Brasileiro)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds ability to pack Bob's Electronics components for more realistic and convenient distribution.
Mods introducing new content into the game.
Tiny Start addon that adds recipes for Tiny Armor Mk0, and an upgrade from Tiny Armor Mk2 to Modular Armor.
Mods introducing new content into the game.
Port to 0.18 of Malcolm Cooks' AdvancedRadar mod. Advanced radar with greater range, speed, and power consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes game alerts on game creation, allowing you to play the game "blind". Recommend learning how to set up your own alarm systems, as well as reading the full description.