Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod integrates a new type of accumulator to the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Big bags everywhere ! More space in inventory, toolbelt, logistic and trash slots, robots cargo size and speed, bigger stacks & pickstick to increase your picking distance...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Separate pure uranium-235 and pure uranium-238 items? Real-world nuclear industry do NOT work like that! This mod introduces more realistic uranium items of different grades and more realistic uranium enrichment processing. Recipes are kept simple, so even vanilla players will find this easy to master with. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod replaces the green wires with yellow, and red with blue. Ideal for colorblind people to distinguish between them.
Small changes concerning balance, gameplay, or graphics.
* Snipping: Screenshots a selected area, similar to programs like the Windows Snipping Tool or Flameshot. * Timelapse: Automatically does screenshots of the whole base in set minute intervals. Written to be performance friendly. Aims to be your do-it-all toolkit for screenshots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives you options for changing character stats (health, regeneration, reach, inventory size, mining speed), add/change/remove armor and vehicle grids, mess with modules, modify recipe costs, change some weapon/ammo values and a few other things.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds more virtual signals, which can be used for large-scale circuit calculations, map chart tags, station icons and blueprint icons. Currently includes: number signals, colour signals, greek letter signals, mathematical signals, arrow signals, map icon signals. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Mods introducing new content into the game.
A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Player will spawn as Spidertron every time. Spidertron's death is explosive. Based on PyroFire's Cartorio.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.
Large total conversion mods.
Logistics robots can become bigger and slower while carrying more cargo and using battery more efficiently.
Mods introducing new content into the game.
Allows each player on a map to decide whether they want components returned by mining (requires components overhaul / mining results to be enabled).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.