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The industry part of Advanced Autonomous Industries. Adds burner machines, some new intermediate ingredients, powered offshore pumps, and more. Alters tech and recipes. Other AAI mods are not required.
Mods introducing new content into the game.
Factorio tweaks and additions for less frustrating combat. Featuring 5 new weapons and 8 equipment items for dealing with high-evolution biters!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a constant combinator that outputs current enemy evolution (0-100%) for its surface.
Mods introducing new content into the game.
Adds improved recyclers to the game, as well as blueprints with better yields.
Mods introducing new content into the game.
Mods introducing new content into the game.
For when you need bigger nukes and more options besides the vanilla atomic bomb rocket. This mod includes 1 ton, 20 ton, 120 ton, 1kt and 15kt atomic bombs along with thermobarics and a few other things.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a more efficient alternate to crafting space science that uses Uranium-235.
Mods introducing new content into the game.
Compost wood or spoilage into artificial grass tiles that consume pollution. Build Zen Towers for compact wood production on Nauvis or Gleba. Grow wood in Zen Gardens on any surface.
Mods introducing new content into the game.
Adds a burner version of the biochamber that can also make oil based solid fuel, but can only be placed on non-Gleba/agricultural planets (configurable). This preserves the existing Gleba game design, but makes it much better to use on other planets.
Mods introducing new content into the game.
A powerful **7×7 industrial building** that combines the chemical plant, oil refinery, and fuel refinery into a single versatile structure.
Mods introducing new content into the game.
Attach three independent hidden storage tanks to the Cargo Ships tanker so it can carry three different fluids at once. Adds hover GUI with 3 counters.
Mods introducing new content into the game.
Mods introducing new content into the game.
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.
High range & damage, low mobility firearm. More ammo efficient in terms of damage-per-bullet compared to the vanilla submachine gun.
Mods introducing new content into the game.
Adds the electromagnetic plant into space exploration.
Mods introducing new content into the game.
Mods introducing new content into the game.
Forked version of Akipfer's Workbench mod with some tweaks and fixes, find the original here: https://mods.factorio.com/mod/Workbench See the full list of changes in the changelog!
Mods introducing new content into the game.
Eine Rickickige Mod von Ricky. Fügt verschiedene neue Rezepte, Gegenstände und Flüssigkeiten hinzu.Auch eine Porttalgun, mit der man Portale erschaffen kann, um schnell von einem Ort zum anderen zu gelangen und zum schluss ein Portal in eine neue Welt. Noch Alpha Zustand Alle Funktionen hergestellt nur grafiken und rezepte sind noch testwerte
Mods introducing new content into the game.