Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds bullet trails to machine gun type bullets. Works with gun turrets, guns, vehicle-mounted guns, and anything else that uses that type of ammo.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace, Nanobots) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of the early mod. Also add some sort of firepower if you're playing with harder enemies and can't kill the bases.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Ores cower in fear from this furnace, watch as it drinks electricity to turn solid ore into liquid within an instant.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
RTS-like scenario for Factorio. Player character is removed, all work must be done by bots
Scenarios, maps, and puzzles.
Materials and entities used to store electric energy before oil is discovered
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Ive added 4 new obelisks based off Tiberium wars. They now rotate after placement thanks to co creator of Factorio and conquer Tberian Dawn, thank you randomflyingtaco. go check out their mod!! Hero Turrets 1.1.20 and Obelisks of light are now compatible thanks to some Honktown magic.
Mods introducing new content into the game.
This mod collect and distribute most resources automatically, just like play classic RTS game. Don't need tons of belt/inserter/pipe anymore :)
Mods introducing new content into the game.
Improves the crafting queue. More important items will automatically get queued before less important items. At the front of the queue you will find items such as ammo or machines. At the back of the queue you will find items such as crafting materials and items with long recipes. Fixed for Factorio 1.1, original author: notnotmelon.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(meant for my server, no touch) This mod makes all vanilla circuits and science packs instant to craft and also give you them in BIG (like this) numbers. Also instant and cheap low density structure.
Mods introducing new content into the game.
Mods introducing new content into the game.
Start with 120 U-235 so you can have a greedy Kovarex enrichment process.
Mods introducing new content into the game.