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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds an electric transmission tower with extremely long wire connection distance and a large footprint. Optionally buildable on water.
Mods introducing new content into the game.
Nicer lamps for status indication, Status bars to show level of items, fixed circuit wire overlapping, and more coming...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows customization of decorative density, for a less cluttered map without barren monotony.
Small changes concerning balance, gameplay, or graphics.
A tools that helps to change the configuration of filters in chest / car / wagon / spidertron especially at runtime
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This fork only fixes issues with Factorio 2.0+ and may not add new features. "This is an updated version of "Laser Weapons" by Tybob12, Dragonwb and is based on version 0.4.0. The mod adds in 2 new laser weapons."
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
My friend Guillaume does not like the solid fuel asset, so i changed it.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Replaces the capture bot rocket with a throwable capture bot capsule, making the rocket launcher obsolete in a pacifist run.
Small changes concerning balance, gameplay, or graphics.
Adds an alert scanner reading missing materials for ghosts in it's logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extra fixes and crash handling, Forked from: Quality now adds module slots in assembling machines. Forked from Andrey135296's version of the mod to partially work with Maraxsis.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sends products of machines back into the Space station hub without duplicating items, if you find any errors please contact me. This is my first mod and it was an adventure.
Small changes concerning balance, gameplay, or graphics.
Fill liquids into bottles and use them directly in recipes instead of liquids (basically fluids are solid items)
Mods introducing new content into the game.
Productive Smelting - Increase smelting and refining productivity.
Small changes concerning balance, gameplay, or graphics.
Adds electric versions of the stone and steel furnaces, two upgrades of the electric furnace, and an electric boiler.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds googly eyes to inserters. Forked from inserters with googly eyes, which is forked from inserters with eyes. Removed dependency from boblogistics > Initial set of eyes provided by /u/mm177
Small changes concerning balance, gameplay, or graphics.