Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Tower Defense Scenario, Beta Version. Author: blueblue (aka unique_2 on the mod portal). This mod updated by ZwerOxotnik Supported localizations: π¬π§, π·πΊ
Scenarios, maps, and puzzles.
Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots. Compatible with Bob's Electronics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds bullet trails to machine gun type bullets. Works with gun turrets, guns, vehicle-mounted guns, and anything else that uses that type of ammo.
Small changes concerning balance, gameplay, or graphics.
RTS-like scenario for Factorio. Player character is removed, all work must be done by bots
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Each player can change rank of another player but each action costs a rank. This system effective when more than 4-6 players. Fully customizable. This mod isn't compatible with some scenarios due to new permissions for players.
Small changes concerning balance, gameplay, or graphics.
Adds a new supplemental ore that can be processed into the other raw resources.
Mods introducing new content into the game.
Configurable fade away times for various corpse entities (like biters, tree stumps, destroyed buildings).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and modded belts from Bob's, Krastorio, FactorioExtended Plus, Space Exploration, and Ultimate Belts.
Mods introducing new content into the game.
Removes the hitbox for Electric Poles so they don't get destroyed by wandering biters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.