Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds the Laser Artillery from Krastorio 2. All credit goes to K2 authours Krastor and Linver and the current maintainer Raiguard.
Mods introducing new content into the game.
Burn Solid and Liquids to create heat, convert electric to heat, Melt certain ores to molten state to then cast
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds beans! To get a bean you need to: 1: mine a rock to get an ancient bean (only big-rocks work) 2: convert the ancient bean back to a normal bean inside a planter To then farm them you will need a farm. Beans can be used as fuel, or converted into biofuel for extra power and power density. for update logs and more info see the mod description on the factorio website (I am still developing this mod, suggestions are welcome)
Mods introducing new content into the game.
This mod adds a tiny mining drill. It is the standard mining drill but only one tile big and may be super OP.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds three new tiers of faster Locomotives, bigger Cargo-Wagons and more capable Fluid-Wagons. They also stack to 20 and 50 in your inventory.
Mods introducing new content into the game.
Unlocks a worse recipe for landfill early game, for getting around watery maps
Mods introducing new content into the game.
Mods introducing new content into the game.
Originally just added mining drones and mining depots. Now you can customize the recipe cost!
Mods introducing new content into the game.
Send trains to stations receiving signals that match the train's cargo, or use signals to send a train to pickup cargo. Includes an option to automatically add refuelling stops to train schedules.
Mods introducing new content into the game.
This mod adds a basic RPG system to the game (XP, level-up and skills)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
Mods introducing new content into the game.
(Alpha release, anything can change, more to come, etc) Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units. Compatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
A fork of Strath's ScanningRadar mod. A scanning radar that sweeps an arc. Control range, speed, arc, and direction via circuit network signals, now supporting blueprints!
Mods introducing new content into the game.
PRE-ALPHA! Production chains built on real basis. Can you finish it completely?
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.