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Small changes concerning balance, gameplay, or graphics.
Cargo wagon capacity gets multiplied by belt stack size tech.
Small changes concerning balance, gameplay, or graphics.
A small overhaul which expands the factory onto Nauvis' moon: Luna. Launch reusable rockets to and from Luna at mid-game. Process moon rock into silicon (for circuitry) and oxygen (for diffusing to nearby machines). Generate research data from telescopes, and conserve water from turbines using steam condensers. Unlock advanced aluminium smelting processes and a unique late-game quantum challenge... Compatible with 2.0. Not yet compatible with Space Age: expected by July-August 2025.
Large total conversion mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Each network that has one can build absolutely anywhere.
Small changes concerning balance, gameplay, or graphics.
This mod exports some event data to files to be picked up by factorio-bot
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Completely removes the Tier 2 Logistics System research, since I consider using robots to transport items around the factory overpowered. Roboports, Construction and Logistics robots are still available, and can still transfer items to/from the player, only the second tier Logistics research is disabled (no Buffer, Active Provider or Requestor chests). Additionally, if this research is completed in an existing game, these items will be hidden and can no longer be built.
Small changes concerning balance, gameplay, or graphics.
Compatibility patch for 5 Dim's Trains and Krastorio 2 (Add Krastorio2 grid and fuel to All MK Trains)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the recipe and technology for Cliff Explosives like before SA. for early landscape changes
Small changes concerning balance, gameplay, or graphics.
Linked pipes that fill or extract from a single globally (planet-wide or galaxy-wide) linked storage, one per fluid type. Set the fluid type in the GUI or automatically based on pipe connections and the contents will be shared among all other unipipes with that fluid type. Pairs well with Unichest mod and its included selection tool for setting fluid filters.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rocket part recipes are different on each planet and crafted outside of the silo
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Saves power when picking up accumulators. Compatible with all other mods (if not - tell me) and quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds more complexity to promethium processing, now rebalanced and customizable!
Mods introducing new content into the game.