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This mod adds temporary random curses if you die. Also included: death counter.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
These are the Accessibility Mods that I have procured over my last ~9000 hours of factorio gameplay
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases base hand count of asteroid collectors, configurable. Pairs well with mods like No Quality that remove quality scaling from asteroid collectors.
Small changes concerning balance, gameplay, or graphics.
Quickly find items or fluids in your factory with vim-like shortcuts. Hover any item and press <*> to jump to next. Or press <Shift-F> to open the GUI and select an item to find. Use <N> or the GUI slider to cycle through the results. Find placed items, items in chests, or items dropped on the ground, etc. See results highlighted in-game and marked on the map. Search by planet or space platform. See a directing arrow and distance away for items on the same surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add two powerfull stacked inserters to the game. Based on K2 Superior Inserters.
Mods introducing new content into the game.
Makes trees hate you and your factory. They will do bad things to you and your factory.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fixes audio not properly looping and causing clicking sounds for regular (yellow) and fast (red) underground belts.
Small changes concerning balance, gameplay, or graphics.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds silver and bronze coins. Adds its own gold coin and provides a generic recipe to craft gold coin and other recipes to exchange the coins with each other. The names and exchange rates are Harry Potter style. Doesn't provide any way to optain the coins. This mod is primarily meant as an inspiration for other modders, but can be used in combination with other mods that use the coin. This is a updated version of the More Coins by ickputzdirwech for use in Factorio v2.0 Vanilla & Space Age.
Mods introducing new content into the game.
Tired of dragging poles or building solar just to see? Well, with this you won't need to! It's even freeze-proof!
Small changes concerning balance, gameplay, or graphics.
Allows advanced chemical plant from Krastorio to process oil processing recipes, which don't have any advanced machines to do.
Small changes concerning balance, gameplay, or graphics.
Changes any non-infinite resource into an infinite resource with configurable global yield and depletion.
Mods introducing new content into the game.
A stand-alone, configurable version of the wind turbine from the overhaul mod "Krastorio 2" by raiguard. Forked from "Krastorio 2 Wind Turbine" by mad_engineer. The mod has been adapted for Space Age.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows you to place overgrowth-yumako-soil and overgrowth-jellynut-soil tiles over nuclear-ground tiles. Additionally, yumako trees and jellystem plants now only grow on Gleba.
Small changes concerning balance, gameplay, or graphics.
A mod that turns leftover iron ore into burnable iron dust and briquettes.
Mods introducing new content into the game.