Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.
Mods introducing new content into the game.
A simple, vanilla-friendly mod that allows the Space Age Cryogenic Plant to handle standard oil refining tasks.
Small changes concerning balance, gameplay, or graphics.
This mod adds on to ading2210's blahaj mod by adding more types of sharks and ways to produce them.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Automatically completes all technologies from Exotic Space Industries: Remembrance Dark Age, Steam Age, and Electricity Age at game start. Also provides console command /ei-skip-ages for manual activation.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds zone-based permission system that overrides global group permissions in specific areas
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You went too fast, now your car is trash! This mod makes the damage from impacts increase exponentially with speed, rather than linearly. In other words, high speed crashes are actually destructive now. Tuned for vanilla car at ref. concrete speeds.
Small changes concerning balance, gameplay, or graphics.
Adds settings to speed up certain processes in the game. Includes multipliers for building speed, inserter rotation speed, and bot speed (Logistic and Construction)
Small changes concerning balance, gameplay, or graphics.
Provides the ability to toggle in and out of Map Editor via hotkey and Shortcut Bar icon. Updated by dimani128.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Lowers the research requirements and/or cost/limitations for Cliff Explosives, Foundations, Landfill and Rail Supports. Optionally increases Rail Support reach.
Small changes concerning balance, gameplay, or graphics.
This mod enables running the game with both 248k and Py mods installed without conflicts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Makes every item spoil down into another item. Like iron plate -> iron ore
Scenarios, maps, and puzzles.
Enables belt immunity for players and vehicles, with no need for equipment. Hides Belt Immunity Equipment technology and recipe.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Start off running slow then rapidly accelerate to full speed while the key is held; useful when your run speed is very high and you want to move precisely
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.