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Cargo pods break when hitting the surface of planets. You need landing pads! Ensures a fresh start on each planet.
Mods introducing new content into the game.
When requested by other mods, the Bridge provides ingredients that will get replaced or adjusted if compatible big mods are presented. It's NOT a compatibility of overhaul mods with each other! Instead, it's a utility for developers to integrate their smaller mods with any big modpack. See Home Page for more details. Integrated: Space Age, AAI, SE, K2, IR3, 248k, Py, ExInd, Yuoki, 5Dim, Angel, Bob, BZ, etc.
Mods introducing new content into the game.
Would you like to know more? Changes ArachnidsFaction to put arachnids on the same force as vanilla biters, now with green blood, and spawning on desert areas.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more variants of Thrusters with flipped and or mirrored input/output for fuel and oxidizer
Mods introducing new content into the game.
Separate pure uranium-235 and pure uranium-238 items? Real-world nuclear industry do NOT work like that! This mod introduces more realistic uranium items of different grades and more realistic uranium enrichment processing. Recipes are kept simple, so even vanilla players will find this easy to master with. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Mods introducing new content into the game.
Update to original basic recipes to work with Factorio 2.0
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more virtual signals, which can be used for large-scale circuit calculations, map chart tags, station icons and blueprint icons. Currently includes: number signals, colour signals, greek letter signals, mathematical signals, arrow signals, map icon signals. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod modifies the recipes and energy costs of utility robots to make them available in the early game and cheaper overall. Updated to Factorio 2.0 by BCC.
Mods introducing new content into the game.
在游戏开始时添加一些传说装备:机械装甲x1,聚变反应堆模块x4,电池组MK3x7,锚定x2,外骨骼x9,机器人指令MK2x7,夜视仪x1,工具腰带x9,能量盾MK2x3,激光x8,建设机器人x400
Mods introducing new content into the game.
Free Loader is an efficient mod, designed to simplify production line building. This mod automatically reduces the cost of loaders added by other loader mods to the lowest possible, while eliminating the need for electricity, lubricant, or other fluids. This lets players focus entirely on designing and optimizing their production lines without worrying about resource management.
Mods introducing new content into the game.
Mods introducing new content into the game.
A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Advanced Fluid Handling recipes are too complicated. Reduce intermediates, use normal pipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.