Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C on it that is the copy button fot the print that is highlighted) - Grab that copy - The flip buttons work on this copy. This issue is not fixable for now, due to Factorio API limitation.
Mods introducing new content into the game.
Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
Mods introducing new content into the game.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
Mod that allows you to charge your power suit with your factory's power
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps. Now 2.0 and Space Age compatible!
Small changes concerning balance, gameplay, or graphics.
Adds electric versions of the stone and steel furnaces, and two upgrades of the electric furnace, and an electric boiler.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
Mods introducing new content into the game.
Made-for-fun mod that adds "placeable-off-grid" flag to every entity in the game.
Large total conversion mods.
A library of source code used through all the other modules of Factorio Extended! All other updates are coming soon!!!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displaying player's position in coordinates. Assist in radar placement and alignment with an indicator. Designed for OCD players who want to have complete radar coverage of the map, for surveillance or showcasing purposes. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.