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Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a new planet, Tenebris, a dark planet enshrouded in a thick acidic atmosphere. Fork of Big_J's Tenebris mod with several QOL features.
Mods introducing new content into the game.
Revive ghosts, upgrade, repair, and deconstruct with a simple mouse-over. Respects reach distance and mining speed. Similar to GhostPlacerExpress and MouseOverDeconstruct.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.
Mods introducing new content into the game.
Adds brush tools which allow you to draw figures and text on surface. And, also, you can generate code of those figures in a file. It might help mod/map developers. It's alpha version, some features are not completed https://www.youtube.com/watch?v=O0utdTVAW8A Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
It requires vast quantities of materials before becoming operational, and even after starting up, it demands considerable time. Yet its productivity is overwhelming. Can you master this troublesome electric furnace?
Mods introducing new content into the game.
Mods introducing new content into the game.
Why is steam a better battery than batteries? Nerf steam storage by multiplying all steam production and consumption. Configurable.
Small changes concerning balance, gameplay, or graphics.
Adds an infinite research for wafer productivity and an optional 5-tier research for silicon ore productivity
Mods introducing new content into the game.
Adds a research requirement for each quality tier in the Quality++ mod instead of all tiers unlocking at legendary research. Goal is to make the qualitys feel more vanilla+ like.
Small changes concerning balance, gameplay, or graphics.
A fork of DellAquila's Big Pumpjack (https://mods.factorio.com/mod/BigPumpjack), updated to 2.0. A Big Pumpjack that you can build above several oil patches.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod marks drills that have no more resources to mine for deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
WORK IN PROGRESS Adds the biochamber into space exploration.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds configurable shortcuts and hotkeys to center your view on a specific entity or location (and select a remote when it's a spidertron), similar to control groups in an RTS
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.