A Diablo like RPG stats system - now with magic! | PD fork: caster-force spells + exp token craftable + Allows other mods to add spells. fixed multiplayer pvp, and desync issues. installing pd_rpg_extra_spells is recommended!
Mods introducing new content into the game.
Adds a Trade Radar that lets forces trade items via offers. Uses a Send Port and Receive Port and consumes configurable energy per trade.
Mods introducing new content into the game.
Lets you recycle items by hand, using the same recycling recipes the Recycler uses. compatible with other mods that add recipes.
Mods introducing new content into the game.
Adds a toggle shortcut that opens a crafting helper UI. Shows unlocked hand-craftable recipes from all mods and lets you craft using items in your inventory plus items in your current logistic network by pulling missing ingredients instantly, then queueing the craft in the vanilla crafting queue.
Mods introducing new content into the game.
Fixes Cerys structures that are created on the default 'player' force so they instead belong to the nearest connected player's force on Cerys. Useful for multiplayer setups using custom forces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Spells to PD_RPG_Fork Summon Rocket Turret Spell. Summon Turret Spell (K2SO compatible) Summon Artillery Spell
Mods introducing new content into the game.
Patch mod: makes Rabbasca hacked vaults (vault crafter + console) belong to the nearest connected player's force instead of defaulting to the 'player' force. Also includes a safe prototype guard for rabbasca-vault-meltdown.minable if needed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds extra spells for RPG and fixes spell summons to use the caster's force (instead of hardcoded 'player').
Mods introducing new content into the game.