Trade between forces
latest version is working with logic. seems stable
safe to update.
to use:
build and place new trade radar structure.
press Ctrl + t.
PD Force Trade — Features
Force-to-force trading system
Any force can create offers; any other force can accept them.
Offers are public and visible to everyone in the Browse offers tab.
Trade Radar structure
Trades require building at least one Trade Radar.
Items are pooled across all Trade Radars of your force (you can have multiple). (not working)
Simple UI (no radar selection needed)
Open/close the UI with Ctrl + T (rebindable).
UI has three tabs:
Create offer (make a trade)
Browse offers (view/accept/cancel)
History (global transaction log)
Offer creation
Choose Your offer item + amount.
Choose You want item + amount.
Deposit & list the offer (items are escrowed safely before listing).
Offer acceptance
Accept an offer from any force.
Automatically handles escrow and delivery through force ports.
Automatic logistic requests
If required items aren’t available in your Send Ports / Request Buffer, the mod can request them from your logistic network.
When the requested items arrive, the offer/trade can auto-complete.
Energy cost per trade
Each trade consumes energy (configurable in mod settings).
Cost is split across both forces (as shown in the UI).
Anti-limbo tools
Cancel pending request button:
Cancels current logistic request and refunds delivered items back to the player.
Recover stuck items button:
Pulls items back out of hidden buffers if anything gets stuck (spills overflow on ground).
Persistent data
Offers and trade history are designed to persist across save/load (no “start over” on reload).
Multiplayer-focused
Designed around deterministic logic and shared offer browsing for multiple forces.