PD Force Trade


Adds a Trade Radar that lets forces trade items via offers. Uses a Send Port and Receive Port and consumes configurable energy per trade.

Content
3 days ago
2.0
47
Logistics
Owner:
Playerdog
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
5 days ago
Latest Version:
1.7.37 (3 days ago)
Factorio version:
2.0
Downloaded by:
47 users

Trade between forces

latest version is working with logic. seems stable

safe to update.

to use:
build and place new trade radar structure.
press Ctrl + t.

PD Force Trade — Features

Force-to-force trading system

Any force can create offers; any other force can accept them.

Offers are public and visible to everyone in the Browse offers tab.

Trade Radar structure

Trades require building at least one Trade Radar.

Items are pooled across all Trade Radars of your force (you can have multiple). (not working)

Simple UI (no radar selection needed)

Open/close the UI with Ctrl + T (rebindable).

UI has three tabs:

Create offer (make a trade)

Browse offers (view/accept/cancel)

History (global transaction log)

Offer creation

Choose Your offer item + amount.

Choose You want item + amount.

Deposit & list the offer (items are escrowed safely before listing).

Offer acceptance

Accept an offer from any force.

Automatically handles escrow and delivery through force ports.

Automatic logistic requests

If required items aren’t available in your Send Ports / Request Buffer, the mod can request them from your logistic network.

When the requested items arrive, the offer/trade can auto-complete.

Energy cost per trade

Each trade consumes energy (configurable in mod settings).

Cost is split across both forces (as shown in the UI).

Anti-limbo tools

Cancel pending request button:

Cancels current logistic request and refunds delivered items back to the player.

Recover stuck items button:

Pulls items back out of hidden buffers if anything gets stuck (spills overflow on ground).

Persistent data

Offers and trade history are designed to persist across save/load (no “start over” on reload).

Multiplayer-focused

Designed around deterministic logic and shared offer browsing for multiple forces.