Collections of mods with tweaks to make them work together.
Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Rebalances attack range in order to make PvP defense easier when players are offline. Data-driven scripts, settings will be added later.
Small changes concerning balance, gameplay, or graphics.
PvP/TvT battle arena with bonuses every round against fortress. The losing team of each round gets bonuses and keeps them between rounds. Base respawns after each round with buildings.
Scenarios, maps, and puzzles.
Shows info about virtual resources. WARNING: currently there are no mods which uses this.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Scripts, admins can set max amount of entities allowed to be build by type and name for forces.
Small changes concerning balance, gameplay, or graphics.
o sitelen ni (): /sitelen toki sitelen pona: https://sona.pona.la/wiki/sitelen_pona/en toki pona: https://tokipona.org Font sources: https://github.com/kreativekorp/sitelen-seli-kiwen https://github.com/ETBCOR/nasin-nanpa More features will be added later
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Core for roguelike mods. Author: kij336 (https://mods.factorio.com/mod/roguef) Modified by ZwerOxotnik
Lua libraries for use by other mods and submods that are parts of a larger mod.
Contains several integrations and examples with some mods. (more stuff will be added later)
Lua libraries for use by other mods and submods that are parts of a larger mod.
Roguelike weapons (no recipes, use /editor) Author: kij336 (https://mods.factorio.com/mod/roguef) Modified by ZwerOxotnik
Mods introducing new content into the game.
These mods can't be auto-downloaded as dependencies on 1.0. I made it for "compability" with another modpack. Factorio devs won't fix it. This mod will always exist because of some mod devs doesn't care about it at all although it's not really their fault but it as it's now.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Please, use https://github.com/ZwerOxotnik/zk-lib instead. Universal library for static + dynamic using. Commands to players, functions to mod developers. Added: Support of FactoСord 3.0 (Factorio + Discord) Getting real nickname of a player (0.17) Messages about PvP events in Discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates in start zone random entities of your faction.
The world has been destroyed, enraged by nuclear war. The few survivors have to keep it up and rebuild it. Author: Yuri Andriaccio (https://mods.factorio.com/user/Yurand) This version updated by ZwerOxotnik (don't expect much now)
Large total conversion mods.
Player characters don't dissapear after disconnection. Use it only in multiplayer!
Small changes concerning balance, gameplay, or graphics.
Este mod de localización español para mods de Factorio (This Spanish localization mod for Factorio mods). Mods traducidos: 2
Small changes concerning balance, gameplay, or graphics.
Gives a random item to online players every N time. Please, use https://mods.factorio.com/mod/zk-lib instead
Collections of mods with tweaks to make them work together.
Mod pack for PvP (players vs players), TvT (teams vs teams) mods etc. Serves as a core for other PvP mod packs.
Collections of mods with tweaks to make them work together.
Scenarios, maps, and puzzles.