All your base are belong to us. Adds new humanoid enemies that enter the planet from orbit and crash land inside your base.
Mods introducing new content into the game.
All big buildings must be built on a brick or concrete foundation
Small changes concerning balance, gameplay, or graphics.
Lamps are always on by default; alternatively the darkness level to control when lights will go on/off can be controlled with a setting
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Mods introducing new content into the game.
Experimental mod that randomly changes day length & solar intensity
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Drills and pumps are redundant, all resources are pre-mined into chests/tanks and ready to be picked up.
Small changes concerning balance, gameplay, or graphics.
Adds a (for now) craftable spoiled fish which is not quite entirely edible. Don't make me say 'I told you so'!
Mods introducing new content into the game.
Clumsy engineer, tripping over every little obstacle and breaking everything in his way down...
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.