NOiZE

Trying to make some mods to increase the immersion.

If you like my efforts, consider supporting me on Ko-fi!

Mods by NOiZE

Polluting Launches

by NOiZE

Rocket launches emit huge pollution bursts at the silo. Pollution can be reduced with Cleaner Rocket Exhaust tech.

Tweaks
4 months ago
2.0 - 2.1
250
Planets Environment

Radar Is Advanced

by NOiZE

Makes radar research actually feel advanced by requiring advanced circuits and proper science investment

Tweaks
5 months ago
2.0 - 2.1
239
Environment Circuit network

Crafting Time Multiplier

by NOiZE

Reduces speed of all machines so that you have to build more of them. Should be compatible with most mods.

Content
5 months ago
2.0 - 2.1
229
Manufacturing

Foundations Required

by NOiZE

Machines can only be placed on solid flooring. Works correctly across all planets including Gleba and space platforms.

Tweaks
2 months ago
2.0 - 2.1
193
Environment Manufacturing

Enhanced Crude Oil Smoke

by NOiZE

Tweaks smoke clouds from oil deposits: more amount, faster rate, customizable look.

Content
5 months ago
2.0 - 2.1
191

No Crafting Surface Conditions for Placeables

by NOiZE

Removes surface crafting conditions for recipes of placeable entities (e.g., buildings, belts), while preserving them for intermediates and rocket parts.

Tweaks
5 months ago
2.0 - 2.1
179
Manufacturing

Configurable Vehicle and Wagon Inventory

by NOiZE

Configurable Car/Tank/Cargo Wagon/Fluid Wagon/Spidertron inventory sizes + trash slots. Defaults: Car=5, Tank=15+5 trash, Cargo Wagon=120, Fluid Wagon=50000, Spidertron=80+20 trash (vanilla).

Tweaks
4 months ago
2.0 - 2.1
179
Transportation Trains Storage Cheats

Thick Crude Oil

by NOiZE

Crude oil is too thick to flow through regular pipes. Requires special thick fluid infrastructure with limited range, forcing early-game oil transportation via barrels. Features new pumps, pipes, and a specialized barreling machine.

Content
a month ago
2.0 - 2.1
173
Logistics Fluids

Agriculture Science Spoiling Control

by NOiZE

Control the spoiling rate of agriculture science packs. Default is 25% of vanilla spoiling rate, configurable from 1% to 1000%.

Content
4 months ago
2.0 - 2.1
168

Flamethrower Overhaul

by NOiZE

Complete flamethrower overhaul with fuel system, enhanced ammunition, and configurable damage/consumption settings. Adds fuel progression from basic thickened petroleum to advanced enhanced fuel.

Content
2 months ago
2.0 - 2.1
159
Combat Fluids

Strategic Nuclear Artillery

by NOiZE

Slow-firing nuclear artillery turret and wagon (10 second cooldown) that only accept nuclear/atomic artillery shells. Prevents wasting expensive shells on overkill. Optionally includes its own nuclear artillery shell. Based on / credits: Nuclear Artillery by npc_strider (morley376).

Content
a month ago
2.1
137
Combat

Rocket Fuel Requires Steel

by NOiZE

Adds 1 steel to all recipes that produce rocket fuel, reflecting the steel in the icon!

Tweaks
4 months ago
2.0 - 2.1
129
Fluids

Heavy Expensive Placeables

by NOiZE

Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.

Tweaks
5 months ago
2.0 - 2.1
123
Manufacturing

Realistic Flashlight Fixed Fork

by NOiZE

More realistic flashlight patterns and some new configuration options

Tweaks
3 months ago
2.1
122
Environment

Captive Spawner Nutrients

by NOiZE

Changes the captive biter spawner to use nutrients as food instead of bioflux. Egg production now requires setting a recipe: 1 bioflux → 25 biter eggs (50 seconds). Quality bioflux = quality eggs.

Tweaks
3 months ago
2.1
103
Manufacturing

Quality Engineering

by NOiZE

A different perspective on quality: engineer it step by step instead of gambling on recyclers. Each production step can raise quality by at most one tier. Includes ore washing, a dedicated Purification Furnace, fluid purification for Electromagnetic Plants, and rebalanced quality/speed modules with real power and speed costs.

Overhaul
13 days ago
2.1
90
Manufacturing

SLW Petrochem Fork

by NOiZE

Reworks petrochem to allow upward fluid synthesis. Removes petroleum-to-solid-fuel, adds crude-to-solid-fuel, enables coal/wood gasification into petroleum gas, introduces a Fischer-Tropsch upward cracking loop, and allows gas combustion into water.

Tweaks
4 months ago
2.1
89
Fluids

Gleba Lab Nuclear Science Compatibility

by NOiZE

Adds compatibility between Gleba Lab and Nuclear Science mods by allowing the Gleba Lab to accept nuclear science packs.

Tweaks
1 year, 3 months ago
2.0
74

Space Age Bonus Scaler

by NOiZE

Scales the powerful bonuses introduced in Space Age: base productivity (Foundry, Electromagnetic plant, etc.), resource drain (Big mining drill), and science pack drain (Biolab). Each bonus has its own configurable multiplier. Compatible with any mod that adds similar bonuses.

Tweaks
4 months ago
2.0 - 2.1
61
Mining Manufacturing Cheats

Radiothermal Heating Fork

by NOiZE

Adds a compact 1x1 pipeless radiothermal heater tailored for Aquilo survival. Crafted using nuclear fuel, it generates a constant, infinite stream of local thermal energy to heat in a 2 tile radius.

Content
4 months ago
2.1
55
Environment Manufacturing Power