3of0

Oh no! I did some things!

Mods by 3of0

Armoured Biters (2.1 Compat)

by 3of0

Unofficial Factorio 2.1 compatibility fork of CybranM's Armoured Biters (https://mods.factorio.com/mod/ArmouredBiters). Adds armoured enemies called Snappers to the game with custom sprites and animations. They've got more health but are slower than regular biters.

Content
2 months ago
2.1
182
Enemies

DeadWood

by 3of0

Marks trees that no longer absorb pollution for deconstruction, clearing dead wood.

Utilities
6 days ago
2.1
18
Armor Environment

Lorax

by 3of0

Chopping down or destroying non-dead trees has a chance to spawn biters or other enemies in their place. The trees speak for themselves.

Tweaks
8 days ago
2.1
12
Enemies Environment

ROOTAV: Removes Obstructing Overgrowth for Transit - Autonomous Vehicle Equipment

by 3of0

Vehicle equipment for AAI Programmable Vehicles: clears a path when an autonomous vehicle gets physically stuck on trees, and gradually thins the forest as it roams.

Utilities
a month ago
2.1
11
Environment

Pollution is the Solution (2.1 Compat)

by 3of0

Unofficial Factorio 2.1 compatibility fork of Mylon's Pollution is the Solution (https://mods.factorio.com/mod/Pollution_is_the_Solution), licensed MIT same as the original. No code changes were needed beyond declaring 2.1 compatibility. Retire this fork once the original mod supports 2.1. Pollution kills biter nests. After spawning 60 biters via absorbing pollution, they die. Biter farms should not be affected.

Tweaks
a day ago
2.1
5
Enemies

C&C RedAlert Sounds - TZ deprecated

by 3of0

Adds selectable sounds from C&C Red Alert to play with programmable speakers. -- This is not my work, I've just updated the version and re-uploaded it.

Content
5 years ago
1.1
595
Circuit network

TZ's Sound Library - Nexus One Phone deprecated

by 3of0

Sound from the Nexus One Phone

5 years ago
1.1
32