Obsolete. Armoured Biters supports Factorio 2.1 itself now, use that instead. Adds armoured enemies called Snappers to the game with custom sprites and animations. They've got more health but are slower than regular biters.
Mods introducing new content into the game.
Unofficial Factorio 2.1 compatibility fork of Mylon's Pollution is the Solution (https://mods.factorio.com/mod/Pollution_is_the_Solution), licensed MIT same as the original. No code changes were needed beyond declaring 2.1 compatibility. Retire this fork once the original mod supports 2.1. Pollution kills biter nests. After spawning 60 biters via absorbing pollution, they die. Biter farms should not be affected.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Vehicle equipment for AAI Programmable Vehicles: clears a path when an autonomous vehicle gets physically stuck on trees, and gradually thins the forest as it roams.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plain chat reaches other forces without needing /shout, to everyone or just your allies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds selectable sounds from C&C Red Alert to play with programmable speakers. -- This is not my work, I've just updated the version and re-uploaded it.
Mods introducing new content into the game.