Unofficial Factorio 2.1 compatibility fork of CybranM's Armoured Biters.
Licensed CC BY-NC 4.0, same as the original. Changes: fixed a load-crash caused by a base-game file this mod depended on that was removed in Factorio 2.1, plus an optional startup setting for vanilla-style attack-group scaling. Retire this fork in favor of the original once it's updated for 2.1.
Armoured Biters
This mod adds a new type of enemy to the game called Snappers (which don't replace regular biters), they're a bit slower but have more health and resistance than regular biters. Unlike regular biters, snappers have laser resistance to make building late game defences a bit more interesting.
They spawn at the same pollution levels as regular biters at regular biter nests, for example if the biter nest can spawn a medium biter it can also spawn a medium snapper.
Note that the option to enable armoured biter nest works best when creating a new world as they wont spawn in regular biter nests with the option enabled.
YouTube video showing the biters in action
Features

- Five new enemies: Small - Medium - Large - Behemoth - Leviathan (not pictured)
- New nest for the biters, disabled by default
- Settings to tweak spawn-rate, health and resistances
- Both normal and high sprite detail settings (the pngs are also optimized)
- Settings to change the snappers colour

Credits
Veden - Was instrumental to making this mod, helped a ton
Linver - Created the settings to change snapper stats
MFerrari - Created custom spawner logic and leviathan unit
Streaming/videos of this mod are allowed.
This is an unofficial 2.1 compat fork — feel free to post issues with the 2.1 port itself in this mod's discussion tab. For balance/design feedback on Armoured Biters generally, please use the original mod's page instead.