/evo: a shorter /evolution that skips zero-evolution surfaces, undiscovered zones and anything you tell it to ignore.
Every surface has its own evolution, so /evolution prints one line for each of them: unvisited planets, space platforms, starmaps, and so on. This mod adds /evo, which lists only the ones worth reading.
Commands
/evo: surfaces with evolution above 0 that your force knows about, plus (by default) the surface you are standing on./evo all: every surface, like /evolution (except ignored ones, see below)./evo 10or/evo 10%: only surfaces at or above that evolution percent. A percent typed in the command overrides your default minimum.
Settings
Per player:
- Always show current surface (on by default): /evo always lists the surface you are on, even if it would otherwise be hidden.
- Default minimum evolution (%): surfaces below this are hidden unless you give a percent in the command.
- Sort order: no sort, by name, or highest to lowest evolution.
- Ignored surfaces: a comma-separated list of surfaces that stay hidden for you, even with /evo all.
Map-wide:
- Ignored surfaces (everyone): the same list, applied to all players.
Surfaces can be written as /evo shows them or by their internal name, in any capitalization, for example Nauvis, Arendel. Your current surface still shows if Always show current surface is on.
Compatibility
Works in the base game and Space Age. Space Exploration is optional. What /evo treats as a surface your force knows about depends on it:
- With Space Exploration: zones your force has discovered.
- Otherwise: planets your force has unlocked, or any surface where it has charted some of the map.
License: MIT.