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A balanced approach to make quality less of a gamble, allowing you to more consistently produce quality items at the cost of power and speed. Quality module 1: +10% Quality | -5% Speed | +50% Consumption Quality module 2: +20% Quality | -10% Speed | +75% Consumption Quality module 3: +30% Quality | -15% Speed | +100% Consumption The quality loss of speed modules is also increased to -5%/-10%/-15% to compensate.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds an armored, heavy truck to the game that can carry a lot of cargo at the expense of a lot of fuel.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Pure tower defense: progress by killing biters, dense nest placement, periodic waves with bosses, Master Ammo Chest system. No pollution attacks, only evolution. IMPORTANT: THIS MOD IS REWRITEN ENTIRELY BY ME YOU CAN FIND THE NEW VERSION HERE https://mods.factorio.com/mod/tower-defense-evolution-rewrite
Large total conversion mods.
Hardcore permadeath: on death a nuclear explosion is triggered at the death site and the player is moved to spectator mode. Respawn is blocked.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a recipe for turning wooden chest into 1 coal in the furnace, without research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Adds Inventory Cleanup hotkey (SHIFT+C) to evenly distribute uneeded items from your inventory into nearby machines. Edited for Krastorio2 for Factorio 2.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placing extra core miners on a surface does not lower the effectiveness of others.
Small changes concerning balance, gameplay, or graphics.
Labs playing the Dunka tune now. Or caramelldansen. However you prefer.
Small changes concerning balance, gameplay, or graphics.
Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution. Custom Space Exploration, Bob&Angels, Industrial Revolution and Exotic Industries compatibility New graphics by snouz
Mods introducing new content into the game.
Build your base on a platform that warps from planet to planet and escape bitters before they overwhelm you.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reasonable pollution, useful boiler quality and other tweaks (changelog)
Small changes concerning balance, gameplay, or graphics.
Freeze your goodies to store them fresh. Simply add ice and you're done, no strings attached
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of frost biters in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Blueprints, deconstruction planners and upgrade planners respond instantly. Since no costs are used for installation, it can be used as a cheat mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All cargo wagons and fluid wagons will have their capacity increase with quality.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.