Trending mods

Postprocess

by meifray

This mod provide a bypass to edit everything without risk your mod being mark incompatible,and it also allow you do some se+k2 balancing.

Internal
10 months ago
1.1
339

TinyStart-Extended

by matych

Original mod by Yehn, tweaked. A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.

1 year, 4 months ago
1.1
489

Postprocess postprocess (Required)

by meifray

This mod provide a bypass to edit everything without risk your mod being mark incompatible,and it also allow you do some se+k2 balancing.

Internal
10 months ago
1.1
345

AAA Agile Alien Academy


KILL ALIENS FOR BOOST Give extra technologies and weapons with alien recipes. Try it for fun. Gifts : ° techno joker fiole : incolor substance ; mix this substance with an colored fiole and you got a lot of fiole with this color. ° five techno for lab speed (max +1250%) ° five techno for robot speed (max +1500%) ° five techno for robot storage (max +10) ° one weapon and two munition for frost/defrost enemies ° crazy autonomy : uranium fuel cell alien : 8TJ ; ° crazy speed : nuclear fuel alien 8TJ (4x Acceleration; 2x SpeedMax) ; nice with aircraft mod ° possibility to use biter flesh of EndGame / Natural Evolution Enemies / Schall Alien Tech with an additional mod : AAA for EndGame / AAA for Natural Evolution Enemies / AAA Compatible Alien Tech

Content
a month ago
0.16 - 1.1
80
Enemies

Mobile Factory: Compat


Fixes some unfortunate collisions between Krastorio and Mobile Factory, Namely adding Dimesional Fluid pump support

1 year, 8 months ago
1.1
417

Integrated Circuitry (Fixed)


Nicer lamps for status indication, Status bars to show level of items, fixed circuit wire overlapping, and more coming...

Utilities
6 months ago
1.1
1.57K
Tweaks
11 months ago
1.1
1.22K

Configurable Roboport Range

by mk-fg

Allows to adjust roboport construction/logistics bot ranges via Mod Settings menu. Default ranges are 25 for logistic robots (displayed as 50x50 on roboport) and 55 for construction (110x110). Check tooltips on Mod Settings for more information.

Content
2 years ago
0.17 - 1.1
2.67K
Logistics

Renamer

by GotLag

Adds hotkey to rename stations, locomotives, labs, roboports and radars.

Utilities
2 years ago
0.13 - 1.1
5.68K

Specialized Armors


Three new types of armors, everyone is perfect for its own purpose, and a new fusion reactor. The MKWork has great inventory bonus, The MKFight has great resistance, The MKX has a giant equipment grid, The Solar Fusion Reactor provides 4MW of portable power.

Content
2 years ago
0.17 - 1.1
3.60K
Armor

Cargo Ships - Artillery Graphics


Graphics for Cargo Ships - Artillery mod.

Content
1 year, 3 months ago
1.1
3.46K
Logistics
Tweaks
21 days ago
1.1
55

Assault Rifle


Adds an assault rifle to military tech 3. It shoots faster then the submachine gun and has a damage boost of 20%. Range is 20 vs the submachine guns 18. It requires 10 gear, 5 copper plates, 15 steel plates.

Content
2 years ago
0.17 - 1.1
3.76K
Combat

Schmitt | No Handcrafting


Handcrafting disabled. Starting inventory adjusted (to be able to start at all without handcrafting): 1 burner mining drill, 1 stone furnace, 1 assembling machine, 1 small electric pole, 1 boiler, 1 steam engine, 1 offshore pump.

Tweaks
6 months ago
1.1
482
Manufacturing

Queue To Front (limited)


Based off the original mod `QueueToFront`. ALT+Q to toggle the queuing mode between back queueing(default) and front queueing. This version adds a map setting that allows the admins block new recipes if the recipe queue limit has been reached. There is also a command `/crafting_queue_list` that can be used to list the mode and count of all the connected players to help track who might be causing the server to lag.

Utilities
5 months ago
1.1
382

Vehicle Physics Again


Realistic driving physics.. supports airplanes

2 years ago
1.1
1.27K

Total Automization - RTS Forked

by M0narch

Add RTS units mechanics, much credit to Klonan for the original code, Illiander and heyqule for expanded codebase and assets.

8 months ago
1.1
345

Advanced Green Power


adds advanced versions of solar panel and accumulators

Content
1 year, 7 months ago
1.1
2.20K
Power

No Collision 1.1 - You are a kind a ghost or something.


You walk everywhere. Original Creator Mod by DellAquila Updated by PablitusElMakina

Content
1 year, 8 months ago
1.1
830
Cheats

Nuclear Power Early Game


For all the people who hate solar panels and want to be able to play with nuclear power in the early game. Works with Nuclear Fuel mod to also have the fun bits of that mod early game too. Does not affect nukes or nuclear fuel yet. Works with Freight Forwarding currently, will eventually work with other overhaul mods like Seablock.

Tweaks
4 months ago
1.1
191
Mining Power Cheats