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Biter related research is added to the game. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Simple mod that allows user to customize Spidertron's weapon slots. Optionally adds a fifth and sixth weapon slot, and dynamically modifies spidertron recipe to require the new weapons.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds various artillery shells. Currently includes cluster artillery shell, napalm artillery shell, poison artillery shell, atomic artillery shell, mine scattering artillery shells (of various land mines). (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Español, Русский)
Mods introducing new content into the game.
Squeak through entities that you can't walk between normally. A highly configurable and more compatible version of Squeak Through, written from scratch.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Heavily trafficked tiles will degrade into packed dirt, forming pathways and tracks. This mod is a fork of Dirt Paths and Desire Paths, bringing all of Desire Path's features into the updated Dirt Paths code as well as adding some new features and fixing some bugs. Compatible with Factorio 2.0, Space Age, Aircraft Realism, and Alien Biomes.
Small changes concerning balance, gameplay, or graphics.
Ore patches produce more than just the base ore when mined. You get a little bit extra. Includes support for BZ ores.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds burner and electric early-game foundry and pulveriser. Adds Glass furnace for glass working. Adds Fermenter for fermenting and polymerisation.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds zinc ore patches Adds brass, an alloy of copper and zinc Adds galvanised plate With bztin and bzlead, adds gunmetal Many recipe updates to use gunmetal, brass cogs and brass plate
Mods introducing new content into the game.
Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.
Mods introducing new content into the game.
Useful and/or fun Signals to spice up your blueprint covers, logistic signals, map pins, stations...
Small changes concerning balance, gameplay, or graphics.
Separate pure uranium-235 and pure uranium-238 items? Real-world nuclear industry do NOT work like that! This mod introduces more realistic uranium items of different grades and more realistic uranium enrichment processing. Recipes are kept simple, so even vanilla players will find this easy to master with. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Adds the DR-BR-24 as new Locomotive. And moves trains more into the early game.
Mods introducing new content into the game.
Adds bullet tracers/trails to gun magazines. Works with any weapon that uses gun magazines. This is a different visual effect than the Bullet Trails mod.
Small changes concerning balance, gameplay, or graphics.