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Replaces science icons from the base game and other mods with various brainrot.
Small changes concerning balance, gameplay, or graphics.
adds 2 asteroid belts to the starmap, doesnt add any gameplay
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new Advanced furnaces from the old ones! from the first 3 its just normal furnaces from the game that are modified to be electric and do less pollution. After mk3 there is no pollution and furnaces go extremly fast.
Mods introducing new content into the game.
Replace original quality with copies of prototypes for more customisation and different recipes.
Small changes concerning balance, gameplay, or graphics.
Add protoss as new enemy force. It features a new planet Aiur with new resources and new offensive mechanics. They can optionally spawn on Fulgora.
Mods introducing new content into the game.
Adds ore refining to the game. Compound ores have to be refined before you are able to smelt and cast them into plates. Works best in conjunction with Bobmods and supports additional mods like Yuoki Industries, Uranium Power and Nucular.
Mods introducing new content into the game.
Attach three independent hidden storage tanks to the Cargo Ships tanker so it can carry three different fluids at once. Adds hover GUI with 3 counters.
Mods introducing new content into the game.
Adds a surface with lab tiles where you can design your creations in using remote view.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Moves heat pipe and heat exchanger to their own technologies, which can be accessed earlier. Meant to work with Cheese's Concentrated Solar, which if enabled will also have its techonology tweaked to be accessible earlier.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Updated Wood Gasification from cappie https://mods.factorio.com/mod/Wood_Gasification And included the K2 Greenhouse https://mods.factorio.com/mod/Krastorio2greenhouse None of these mods are mine, i just modified them to work with 2.0
Mods introducing new content into the game.
Allows for the fabrication of raw resources with specialized machines.
Mods introducing new content into the game.
Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.
Mods introducing new content into the game.
This mod doesn't do anything by itself. You need to install ruin-set mods or no ruin will be spawned. It then can spawn randomly choosen ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. (Now co-authored with roland77)
Mods introducing new content into the game.
This mod contains and integrates HD textures for the military entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Additional signals for things like health, speed, angle, land, water, position (X & Y), enemy detection, etc... Developed primarily for the Programmable Vehicles Mod but the signals can be used for anything.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.