This mod will allow you to choose a set of preset items you will start with. See description for details on the different sizes.
Mods introducing new content into the game.
Allows you to fix station names in a train schedule. Useful if you have elaborate wait-conditions, and you only have to change a station's name.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A chest that shares its inventory with chest of the same 'code', which is avalible in vanilla game. this mod adds recipe and tech for it. Also adds circuit signal reader which outputs nearby linkchest items.
Reblance all needs about inserters.but without bob`s adjustable inserter.
Mods introducing new content into the game.
Disables Vanilla- and/or Krastorio 2 crash site (changeable in mod settings). Compatibility for Krastorio 2 1.2
Small changes concerning balance, gameplay, or graphics.
Have a small chance to get the 'The Rock Meme Sound' played when you place a building.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The usage of the 'Spidertron Remote' is simplified, resulting in a more user-friendly experience of the Spidertron.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Autosaves the game (using a configurable prefix) on every hour of game-time
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes (hides) all military recipes, items, and technologies from the game. Portable fusion reactor and power armor MK2 technology are modified to not require military technology. Military items won't show up in filters (e.g., requester chests). Prerequistes for certain technologies are modified in order to remove the military technology. Depending on settings, certain military technology is enabled but altered to remove unwanted military items.
Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water Updated to 1.1.x by Walkman100
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new way to produce energy through nuclear fusion. Fully compatible with K2, Angel's/Bob's, SE and IR2. Currently getting rewritten (see end of description).
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!
Mods introducing new content into the game.
This mod is meant for maximizing the UPS of large megabases. It minimizes the item search time when placing items into, or taking items out of chests. Improvements range from 15x to 47x faster over vanilla chests. This is a gag mod that will make every chest have one inventory slot. Also allows you to configure sizes for each chest, and optionally changes cargo wagons as well
Small changes concerning balance, gameplay, or graphics.