No new techs will be added; this will merely be maintained. A new QoL research mod will be released when my major modpack releases.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alternative way of handling copper, iron and crafting steel. As a bonus mod gives you molten form of plastic and sulfur for alternative storage/transport.
Small changes concerning balance, gameplay, or graphics.
Adds an inefficient burner assembling machine to Schmitt's No Handcrafting mod, to allow scaling up before getting electrical power.
Small changes concerning balance, gameplay, or graphics.
Prevents instant build of entities. Instead, they will be built over time.
Small changes concerning balance, gameplay, or graphics.
Multi-line and backwards-building capable belt builder with live preview. Languages: English
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
PowerPoles AndSoMuchStuff: This mod adds so much more stuff, Roboport(with construction and logsistic robots), power poles (3 tiers),3 more types of repair packs,silenced sub machine gun, all has its own science that is logical with no jump or missing paths(so you can't research bots if you dont have robotics etc.). On new release(2.0.0) its updated so we have 3 more tiers of assemblers :)
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Use the new Green Fluid Tank Wagon that gives you the less space (15k) - 100% credit to DellAquila (I just changed it from big to small)
Mods introducing new content into the game.
This mod introduces Personal Spidertrons to the game, allowing players to have their own personal Spidertron that only they can control.
Mods introducing new content into the game.