This mod was officially released in 2015 by callmewoof, All credit goes to the Author! Colorful Lamps. Because, why not?
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Nuclear Fuel to the list of things Space Exploration's Delivery Cannons can shoot. Based on the 'Space Exploration Rocket Part Delivery' mod by AckEmma (https://mods.factorio.com/mod/Space-Exploration-Rocket-Part-Delivery)
Small changes concerning balance, gameplay, or graphics.
This mod make it possible for ultimate belts to be automatically replaced by ultimate underground belts.
Mods introducing new content into the game.
Extends equipment and armor with an additional tier, intended for late-game use.
Mods introducing new content into the game.
Ores that would normally require fluid to mine, are now mined normally, but need to be washed with corresponding fluid. Designed for use with Angel's infinite ores, RSO, Bob's and Clown's mods.
Mods introducing new content into the game.
Adds structures to dispose of unwanted items and fluids. This edition changes power consumption of these machines in such a way that its NOT ALWAYS go-to way of dealing with byproducts. also changes graphics and adds minor tweaks.
Mods introducing new content into the game.
Showing some love for yellow inserters by matching theri speed to their red sisters.
Mods introducing new content into the game.
Just a bunch of signals that I personally love using when naming my train stations!
Mods introducing new content into the game.
Logistics robots are available in 4 configuration levels with a capacity of 10/75/250/750 items at increased speed. You need more time to recharge your batteries. ------------------ Diese Roboter gibt es in 4 Ausbaustufen mit einer Kapazität von 10/75/250/750 items bei gesteigerter Geschwindigkeit. Sie benötigen mehr Zeit zum aufladen der Energie.
Mods introducing new content into the game.
Mods introducing new content into the game.
yqur3's depedency modpack for content. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
yqur3's depedency modpack for utility/QoL. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Don't use it as a standard mod. This template for mod developers to simplify filtering of commands and gives ability to turn on/off commands via map settings. Also, has simple integration and error handling. See readme.md file Please, use https://github.com/ZwerOxotnik/factorio-example-mod instead
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Can you beat the game without killing any trees? This mod makes trees (mostly) invulnerable, unselectable, and have reduced collision so they don't get in your way as much.
Enable the use of productivity modules with ceramic filtering recipes in Seablock
Small changes concerning balance, gameplay, or graphics.
Additional configuration options for the Warehousing Mod, along with some research and recipe overrides
Small changes concerning balance, gameplay, or graphics.