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Small changes concerning balance, gameplay, or graphics.
Transplutonic adds a complex chain of nuclear fuel reprocessing and other interesting production challenges
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a Cannon turret using tank shells to the game. All credits to everyone using that spreasheet : I think the original was : https://forums.factorio.com/viewtopic.php?t=14957 thanks !
Mods introducing new content into the game.
Toggle mod for WideChests mod. Having this mod enabled together with WideChests removes width/height/area limits. Can increases memory usage and loading time significantly (depending on your mod settings).
Mods introducing new content into the game.
Adds flash freezing technology to allow stockpiling or shipping of perishable items.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Mods introducing new content into the game.
Adds a small line to all settings descriptions indicating what the limits and defaults are for that setting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes surface conditions from crafting requirements
Small changes concerning balance, gameplay, or graphics.
End game mod to add higher tiers of quality for those who love the grind and want to push production to its limits.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds names to nearby biters and sometimes prints bits about their life to chat when they die.
Small changes concerning balance, gameplay, or graphics.
Greatly expands the extent of mine warfare! Adds various land mines. Currently includes incendiary land mine, anti-tank land mine, napalm land mine, poison land mine, atomic land mine. Also adds different ways for mine scattering and sweeping. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Simply has every currently available standalone planet mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all planets, moons, space locations, and exoplanetary systems (mainly used for compatibility testing). 🌐
Collections of mods with tweaks to make them work together.
New Updated Graphics (Better lighting especially on the tracks) An old rusty tank that fires atomic shells, The SA-T1 Atomic Tank is a powerful but dangerous vehicle that can cause massive damage. Use it with caution! The T1-Atom comes with a flamethrower and machine gun along side a twin chamber cannon that accepts the standard shells along with the new T1-Atom Shell.
Mods introducing new content into the game.
Simply has every currently available mod by bobinabout on the mod portal (except Character Classes) as a forced requirement. Glorified shortcut to quickly enable all of Bob's mods (mainly used for compatibility testing with bobs mods).
Collections of mods with tweaks to make them work together.
custom planet renderings for the mod 'visible planets'
Small changes concerning balance, gameplay, or graphics.
Makes quality a bit easier. Removes speed penalty on quality modules, quality penalty on speed modules. Makes Quality module 3 give 3% for a bit nicer tier boost.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.