Original mod by DellAquila, tweaked and updated to 1.1 A Big Lab that processes your science packs much quicker and has more module slots
Mods introducing new content into the game.
Resizes the roboports to fit exactly one and half chunks, the big power pole to span one chunk, and the substations to cover one quarter of a chunk. Additionally supports some modded roboports, power poles, and substations. Forked from chunk-sized-roboports 3.2.1 by Graveeater.
Mods introducing new content into the game.
Various terrain generators to demonstrate the noise expression system
Mods introducing new content into the game.
Adds small & tiny chests with less capacity than normal chests. Ideal for early game before you get circuits (they don't connect to circuit network)
MrJakobLaichs infrastructure mod. This mod adds belts, pipes, inserters and more!
Mods introducing new content into the game.
Translations for other mods.
Smaller icon for Logistic Delivery (Robots)
Small changes concerning balance, gameplay, or graphics.
Use ALL the colors! Player colors cycle or pulse to a give a more dynamic appearance.
Small changes concerning balance, gameplay, or graphics.
Some tweaks for pY (for more consistent gameplay, with fixes for a number of annoying moments). Every change is configurable.
Small changes concerning balance, gameplay, or graphics.
ModMash Language Pack contains translations of all Modmash mods (even experimental ones). Locales included: Russia
Translations for other mods.
♿Adjuststs colors and variations to make certain items more distinguishable by colorblind people. patched by Fr_Dae,rainguard thanks to the streamer OrphanePipe to be my cobayes
Small changes concerning balance, gameplay, or graphics.
Core fragment processing no longer returns 0-4 normal fragments which are high in gluten.
Small changes concerning balance, gameplay, or graphics.
Satisfy your addiction and safely consume glowsticks virtually. Just replaces fish with glowsticks.
Mods introducing new content into the game.
Adds technologies for increasing operation, build, item drop, item pickup, loot pickup, and mine distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds the iterator alarm for incoming rain from Rain World to programmable speakers as an option.
Mods introducing new content into the game.
Increases the fluidbox size of Bob's pumpjacks. May break balance, use at your own risk!
Mods introducing new content into the game.