Total conversion replacing crafting and research with randomized trade routes. Disable all other mods, as only base is supported. It's best to disable map features you don't want in your way. You should not play with biters at least. You were warned!
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
I don't mean to brag, but I put together puzzles in 1 day, and the box says 2-4 years
Lua libraries for use by other mods and submods that are parts of a larger mod.
Set the logistics of a requester chest or buffer chest to a recipe. Can also be used to block logistic robots from delivering items until finished setting up a requester.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 2 more roboports with increased charging slots, robot slots and range.
Small changes concerning balance, gameplay, or graphics.
A vanilla friendly mod that adds infinite battery tech with the same scaling as worker robot speed!
Mods introducing new content into the game.
Projectile weapons shoot at half speed but with double or more damage per shot. Adds several new projectile weapons and entities. This mod is designed for increased difficulty enemies (deathworld), and might be overpowered for default
Mods introducing new content into the game.
Automatically configures inserters, provider and requester chests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Allows you to modify how many items can fit in a single stack. ¬ Can set stack sizes to a definite number or have stack sizes multiply by certain amounts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes train carriages hold 4x as much cargo/fluid (balancing the Realistic Train Acceleration mod).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
(Fork of Mega Bot Start) Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
A new assault hovercraft for the Hovercrafts mod. This is a standalone expansion and is incompatible with the original mod
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Random chat messages for when someone joines the game. only works in multiplayer. PS This is my first mod ever, made to get a grasp of modding in factorio.
Modified version of Endless resources with full yield, just added some other mod compatibility.
Mods introducing new content into the game.