Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Patches AI vehicle prototypes that only accept kr-vehicle-fuel to accept fuel types the base vehicle accepts.
Small changes concerning balance, gameplay, or graphics.
A fork of The Big Furnace by DellAquila and kuxynator, updated for Factorio 2.0. Features a massive furnace for high-volume plate production. Changes include fixed animations, sprite alignment, and compatibility with Factorio 2.0. Original mod: https://mods.factorio.com/mod/TheBigFurnace
Mods introducing new content into the game.
Adds 20-29 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
When a demolisher dies, in addition to the mineable contents of its remains, most tiles below it will convert to slow walkable ground, including filling lava.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a burner inserter variant that runs on nutrients instead of standard fuel.
Mods introducing new content into the game.
Research technologies by killing bitters. Fork of Kriptonix's Combat Research.
Small changes concerning balance, gameplay, or graphics.
Set blueprint grid size and offsets by placing the blueprint in the world.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a shelter so players respawn off the building location. this is from kastorio2
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.
Mods introducing new content into the game.
Replaces the standard Alt-Mode by providing more information for more objects. This information is shown only for entities around the player cursor, so the graphics of other objects can be enjoyed without always having an information overlay on top of them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Productivity technologies for all intermediate recipes, grouped by output item, with a progression similar to mining productivity. Optionally adjusts existing techs' progression. Optionally adds productivity techs for non-intermediate recipes as well.
Small changes concerning balance, gameplay, or graphics.
Adds a new heat powered, bigger furnace to Space Age with base productivity and more module slots.
Mods introducing new content into the game.
Automatically builds or removes blueprint / deconstruction / ghosts near the player. It has the same behaviour like you would do yourself mining or removing things. Also supports deconstruction which will mine mineable things to your inventory. Deconsturctions works on everything which is markable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 37 new science packs.
Mods introducing new content into the game.
Dump unwanted items directly into water tiles, the oil ocean of Fulgora and the ammonia ocean of Aquilo.
Mods introducing new content into the game.
Automatically switch trains into manual mode when they arrive at a temporary stop (created by Ctrl+Click on the map in train menu). If you change the condition on the temporary stop to anything other than the default of "wait 5s", the train will NOT switch into temporary mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.