Changes stone and iron ore in recipes to alternatives. Keeps raw ratios as intact as possible.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A blatant hack of Gotlag's original Honk mod which changes the sounds to Deltic horns. Trains honk when stopping. And starting. And on command.
Mods introducing new content into the game.
Make trains into super-fast player killers that travel at very high speed but only carry 50% of their normal capacity. Original author Hermitude and then updated by DirtyBitch but now i must carry on the legacy.
Mods introducing new content into the game.
Periodic (every 7200 ticks) logging of production/consumption stats. Can be copy/pasted into libreoffice calc (and likely excel) for more detailed analysis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
THIS MOD IS NOW DEPRECATED! USE: "Offshore P.U.M.P.S. and ground water"
Mods introducing new content into the game.
Storage shortages no more with Factorio Extended by your side!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Good news to announce! Coop-Secure-Spawn-Areas is now pretty stable on multiplayer sessions! It's still work-in-progress, but you are now able to create forces, join them and set the diplomancy of those forces. You are also able to clone the spawn starting area, but it's ugly atm. This mod creates teams and also modifies the map to have separated secure starting spawn areas. Think of each Base for each Team. Enjoy and have fun!
Mods introducing new content into the game.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
As you research more advanced technologies, earlier products can be made more efficiently. Vanilla recipes remain the same, but new, alternate recipes can be utilized to improve the efficiency of raw material consumption at the cost of higher production complexity. No new items or technologies are added; only recipes are added at various stages of the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a bunch of new items and tweaks to the vanilla game, including more advanced repair packs, nuclear rebalance and roboport / logistics extensions. Tweaked spidertron grid size and Power Armor MK3 are planned.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more signals to represent things like time, battery, fuel, etc. Also includes signal types for warnings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.