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This mod allows players to export their research from one game and import it into a new game, enabling them to start fresh while retaining their researched tech.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
Removes the unplugged and no power icons, and optionally no fuel, no ammo and/or no logistic network, by replacing their graphic. Options allow for full or partial transparency, and optionally half or double size icons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod adding only Krastorio2's possibility to adjust inserters drop lane.
Small changes concerning balance, gameplay, or graphics.
Placing underground belts will consume transport belts equal to the length. Recipes are cheaper and max length is configurable. No need to stress about sub-optimal underground belt placement, nor carry short and long versions of each underground belt. Just build them as long or short as you feel like.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod makes your construction bots look like floating protogen heads.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Want to see the mesmerizing animation on the Singularity Lab? Even with ALT mode enabled. Now you can.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Roboports automatically place and upgrade concrete within their reach. Fixed to exclude agriculture tower areas.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks to Muluna. Cargo drops are restricted, and certain initial technologies, Greenhouses and Silicon processing, require a small science chain on the moon. This mod simply sets new default values for certain settings in the Muluna mod.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds Calcite Fabrication research that unlocks a recipe to synthesize calcite from sulfur, uranium-235, steam and petroleum gas in a cryogenic plant.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Cheaper processing unit, 20x electronic circuit (green) -> 10x green, 10s -> 5s
Small changes concerning balance, gameplay, or graphics.