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Small changes concerning balance, gameplay, or graphics.
Adds two new rocket part types; the Advanced Rocket Part and, if Space Age is enabled, the Interplanetary Rocket Part. Both of these make rockets cheaper in exchange for more complex production lines
Mods introducing new content into the game.
Blimps, airships, aerostats, whatever you wanna call them... Author: SPolygon. This mod updated by ZwerOxotnik Use also https://mods.factorio.com/mod/adamo-blimp ;) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Belts and Rails stack to 200. Ore stacks to 100. Cliff Explosives stack to 50. Chemical Plants, Roboports, Radars, Labs, Oil Refineries, Steam Engines, Steam Turbines, and Centrifuges stack to 20. Config options to disable anything.
Small changes concerning balance, gameplay, or graphics.
Adds per-player settings that can change many different stats (even while in game!)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Announce when trains arrive at a station; configurable per-player. Works as flying text, or console alerts.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replaces the research complete sound with the Save Big Money at Menards Jingle.
Small changes concerning balance, gameplay, or graphics.
Ore patches will always stay full. Works for vanilla and modded gameplay, allowing for infinite ores in them as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the default light color of the small lamp to the original 255/255/255 value when placed.
Small changes concerning balance, gameplay, or graphics.
Adds Some Recipes To Add More Cross Compatibility Between Mods That Add Wood
Mods introducing new content into the game.
Unlocks all qualities at the beginning of the game, ignoring technology requirements. Does not unlock modules.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Optionnal song pack with lyrics related to factorio loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Start with Modular armor and some other stuff this maybe very OP / cheaty but we use this with https://mods.factorio.com/mod/diurnal-dynamics as you cant use solar panels wen its night 24/7 and its pitch black
Small changes concerning balance, gameplay, or graphics.
Removes every on-belt icon variant of Brain, Guts, Meat, Bones and Animal Eyes that isn't identical to the one used as their icon in the inventory (Pyanodon)
Small changes concerning balance, gameplay, or graphics.
Displays the utilization percentage of factories, miners, labs, furnaces, boilers, generators, and reactors.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Place images and videos around your factory. Easily add your own content, customize thumbnails, change recipes, add sound effects! Comes with only the best memes by default.
Mods introducing new content into the game.
Additional settings for atanvarno's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.
Small changes concerning balance, gameplay, or graphics.
A soft-sequel to Dave-1993's original Dimensional Depot mod. Build local and dimensional depots to access your mall from anywhere! (as seen in other factory games!)
Mods introducing new content into the game.