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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
A mod for K2 Spaced Out that adds fertilizer creation functionality on Gleba.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a beltbrush tool like the one from Picker Belt Tools (because I miss it and am losing efficiency without it). This mod will build belts as you go, but doesn't (currently) support any sort of "smart belt building" mode style belt brush.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enables electric poles to expand the robot logistic and construction network.
Small changes concerning balance, gameplay, or graphics.
Allows uranium fuel cells to be burned like regular chemical fuel (e.g. in boilers, furnaces, and vehicles).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a hotkey (default: SHIFT + M) to toggle manual and automatic mode when hovering over a train.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Complexifies ore processing. --------------------------------------------------------------------- 鉱石処理を複雑にします。
Large total conversion mods.
Mods introducing new content into the game.
Does exactly as it says, changes all instances of Gleba to Bwuhuo.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to place a circuit connector ingame and export it to data stage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds fluid input/output to the advanced furnace while also balancing it for K2SE playthrough. Also, added hopefully temporarily sounds using the K2 Advanced Furnace as a donor.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds several instrument to the programmable speaker, two hypersaw ( 2second short notes for one and 8 second long for the other ), a "synthwave" (with fast attack and 8 second decay) and 5 Choirs ( Ah Eh Ih Oh Mmm) with 44 notes (F3 to C7) and samples of 2 seconds
Mods introducing new content into the game.
Panneaux limitation/fin de limitation pour trains. Clic droit (constant-combinator), unités km/h|mph, réglages perf. Corrigé labels & rendering pour 2.0.
Mods introducing new content into the game.
Simple mod that changes and adds recipes like cheaper Magazines (4 iron + 1 coal -> 4 magazines) and other stuff. Check Changelog for all the changes done.
Small changes concerning balance, gameplay, or graphics.
Simple configurable mod that adds a free handcraftable item that can be used as power. Useful for power death spirals or when you get stranded with your car in the boonies.
Mods introducing new content into the game.