Modify the data for a easy gaming. Makes item stack sizes bigger and modify a lot properties for easy gaming. 让游戏变得更容易
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.inherited from the py-quick-start of TwentyEighty
Small changes concerning balance, gameplay, or graphics.
A Mod to work with Twitch-Channel-Points. Needs additional software.
QOL's modpack. This mod does nothing on its own. It's a collection of useful mods and tool to improve gameplay experience. Read full description to understand which mods you need to activate.
Collections of mods with tweaks to make them work together.
Adds mirrored versions of fluid recipes (except for ammo)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 2 tiers Mining Drills, Solar Panel, and Accumulators that are costly but powerful and also lets you upgrade beginning machines to the late game machines.
Mods introducing new content into the game.
Use Chemical Plants to do All Rocket Parts, using the same resources
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Users can set the amount of Circuits made in an assembling machine. Default amount made is 2. Expansion of the more advanced circuits mod
This mod adds general researches that benefit the play. List includes: Player Craft Speed, Player Mine Speed, Extended Reach, Inventory Slots, Health, Running Speed, Number of Quickbars, Research Speed & Research Productivity
Large total conversion mods.
Mods introducing new content into the game.
This Mod adds new tiers for Small-, Medium- and Big- and the Substation Power Poles structures!
Mods introducing new content into the game.
Bumped stack size of stacks of rocket fuel to 5, because SE is stupid and throws a toddler tantrum if we try just adjusting rocket fuel itself.
The armor for the four horsemen of the apocalypse. War, pestilence, Famine and Death. Along with other items the destroyer of worlds requires.
Mods introducing new content into the game.
Mods introducing new content into the game.
A modding utility to access raw prototype data from data.raw within control.lua. Prototypes are only loaded as required, cached to the save game for as long as the mods state is unchanged, and the cache is shared across all mods. To use: remote.call("data-raw", "prototype", "car", "tank"). See readme for more details.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the normal way to produce circuits in a more complex and interesting one, using new liquids like lithium and adding a new powerful circuit called control unit (that will be used from "FactorioPlus: Machines" for craft, for example, the assembling machine mk11 ); it also splits the vanilla green/red/blue circuit in 3 different versions: from the easier to the harder. This mod is also compatible with Bob's ones if you want to play them together.
Large total conversion mods.