Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This is a fork of 'player-auto-build-2-1' to fix the startup crash issue
Mods introducing new content into the game.
Adds a technology for growing trees in space, plus useful space platform wood recipes
Mods introducing new content into the game.
Tweaking the values for nuclear power to make ratios much nicer.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bring combat robotics into the space age! Each type of capsule is now unlocked on one of the inner planets, and has been tweaked to align better with its planet of origin and its name.
Small changes concerning balance, gameplay, or graphics.
Belts and Rails stack to 200. Ore stacks to 100. Cliff Explosives stack to 50. Chemical Plants, Roboports, Radars, Labs, Oil Refineries, Steam Engines, Steam Turbines, and Centrifuges stack to 20. Config options to disable anything.
Small changes concerning balance, gameplay, or graphics.
A link-layer switch for FeatherNet networks, with bridging capabilities across games and to IP networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Changes the game to work with the OpenDyslexic, a dyslexic friendly font. Thank you asher_sky for the more fonts mod I used as a base for this one. For all the fellow dyswhatevers to help find the mod: dislexic, opendislexic, disletic, opendisletic, dyslexic, opendyslexic, dysletic, opendysletic, dyscalculia, disability
Small changes concerning balance, gameplay, or graphics.
replaces the character sprites with a fish.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
A tool to rotate all selected hazard concrete in the same direction. (Left by default and right if maintaining shift.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds two new rocket part types; the Advanced Rocket Part and, if Space Age is enabled, the Interplanetary Rocket Part. Both of these make rockets cheaper in exchange for more complex production lines
Mods introducing new content into the game.
A lot of mods add science packs to promethium tech, and others add post-promethium tech. The compatibility between these sorts of mods is generally awful. This tries to fix that.
Small changes concerning balance, gameplay, or graphics.
A control.lua script that will display how long a player has been gone from a multiplayer game. From the games perspective.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds new virtual signals generated from the Material Design Icons library. For the full-stack developer in all of us.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.