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Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.
Small changes concerning balance, gameplay, or graphics.
Reworks crafting promethium science to yield more productivity while traveling further from the solar system edge to the shattered planet. Greater risk should provide greater reward.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Choose which technologies ignore the tech cost multiplier settings. For example, make all infinite technologies keep their original base cost despite having a x50 tech cost multiplier in map generation settings.
Small changes concerning balance, gameplay, or graphics.
Changes the antimatter/ion canister unbottling and various thermofluid cooling recipes to be usable on the ground as well, so that spaceships with onboard accelerators don't get their recipes deleted when they land on the ground.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A custom campaign where you start on Gleba and suffer. This mod is built on Any Planet Start, and many additional changes to the tech tree were made to make it more difficult.
Scenarios, maps, and puzzles.
Metal often needs to be hot in order to be used effectively in a recipe. This adds that complication.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A branch of the original RITEG minus some functions that performs destructive edits to recipes if the items within them aren't registered. Based on v1.3.11
Mods introducing new content into the game.
Works with any chest. Customizable, plain. More fair market with players than "Black Market". Use cases: Multiplayer trading; bottomless storage; cross-surface transportation; AI trading using extensions; Quantum Resource Distribution ("Global Network") Has much better performance than previous version and "Memory Storage" mod and works with any mod. Less cheaty version: https://mods.factorio.com/mod/free-market
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Provide /export_player_blueprints command to export all player blueprints to the script-output directory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enforces building global sushi belts, all non sushi belts will halt. (Currently incompatible with all multi surface mods)
Mods introducing new content into the game.
This mod causes the client periodically write to and update a local file with the most up to date production and consumption totals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Factorio calculator. Calculate quantities of machine and ingredient required in a factory to achieve materials production speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows the building of additional space platforms using starter packs in other hubs of the same orbit. Adds chests to teleport items between space platforms in the same orbit.
Mods introducing new content into the game.
Allows players to create and change teams with user interface and commands. Play PvP/TvT anywhere.
Mods introducing new content into the game.
This mod is now deprecated, the functionality was added to the Reverse Factory mod. This is a small mod to enable the Reverse Factory Tier 3 to take Quality modules, like the vanilla Recycler does.
Small changes concerning balance, gameplay, or graphics.
The only way to get ores is to purchase them! Get coins by selling off somne byproducts. Mod is in Alpha!
Large total conversion mods.