Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Fed up of Space Age bases being minimal with no requirement to build up production? Missing the Vanilla train mega base? Expands and limits science production to require large bases on all surfaces.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Grenades explode some seconds after hitting the ground. Each player can set how long with personal mods setting.
Small changes concerning balance, gameplay, or graphics.
Salt your fish to make them last longer! Salt is made from evaporating (i.e. spoiling) water in salt pans.
Mods introducing new content into the game.
Unlock the secrets of faster-than-light travel with this advanced spaceship. Perfect for intergalactic travel.
Mods introducing new content into the game.
Unlock the hidden potential in every stone. **Rare Earths - BRICS in Factorio SpaceAge (base)** is a foundational mod that introduces a new layer of industrial chemistry, challenging you to master catalytic processing and resource efficiency as you prepare for interplanetary expansion. Turn common rock into the cornerstone of a high-tech industrial empire. Master the art of geochemical analysis and acid leaching to produce high-purity Cerium Ox
Mods introducing new content into the game.
Mods introducing new content into the game.
Enhances the player experience by boosting core abilities like movement speed, mining speed, build distance, and health which are all configurable in mod settings. Includes a customizable auto-pickup system, toggleable at runtime, that lets you vacuum nearby items effortlessly. Built for efficiency and domination in late-game factory control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Panneaux limitation/fin de limitation pour trains. Clic droit (constant-combinator), unités km/h|mph, réglages perf. Corrigé labels & rendering pour 2.0.
Mods introducing new content into the game.
Recipe extension for the mod Space Exploration to convert coal and vulcanite into the respective other material.
Mods introducing new content into the game.
Do you want a challenge to always have a look at your base builds? Any machine will have a fixed quality! There will be chaos on yours belts...
Small changes concerning balance, gameplay, or graphics.
A collection of tools that should be available early. <Does nothing at present>
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Bork bork bork! Changes sound effects for construction bots. By request for JohnMegacycle.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds recipes to uncraft all types of logistic chests, gives back the original crafting components used. Also supports AAI Containers & Warehouses by Earendel
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.