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Overhauls beacons to use exclusion areas in addition to distribution areas. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons. This is a fork of BetweenWalls's Alternative Beacons mod with more settings.
Mods introducing new content into the game.
Allows metallic asteroid chunks to be processed into uranium, along with allowing all yields of the crushing to be configured, this probably could have gone in my oxide mod, as uranium ore is usually pitchblende (UO2), an oxide.
Small changes concerning balance, gameplay, or graphics.
Change resistance and inventory related attributes of the Mech Armor.
Small changes concerning balance, gameplay, or graphics.
Adds a new Greenhouse, as well as gameplay involving wood automation and usage.
Mods introducing new content into the game.
Gives the platforms you enable it on infinite construction materials.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds infinite research to increase productivity of many more intermediate products. It also adds productivity increases to landfill, concrete, foundation, and soil. See gallery for examples of infinite technologies and research requirements. Cost increases by 50% each level similar to existing productivity technologies.
Small changes concerning balance, gameplay, or graphics.
A versatile support vehicle equipped with a mobile radar and an Electro Bolter turret that can fire Electroshock Pulses. If it has Repair Packs it can automatically repair nearby vehicles and structures. It can also collect ground items in a large radius. If used with AAI Programmable Vehicles, it can provide resources to nearby vehicles like a Hauler but with a larger transfer range. Useful for vehicle formations and base maintenance.
Mods introducing new content into the game.
Adds several bullet-consuming defense equipment. Designed for vehicle grids, function as gun pods (external mount guns) like in modern military aircrafts. Suitable for moving turret creep tactics. Also adds dedicated pods for armoured trains. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
This sets concrete stack to 1k from vanilla's 100 to allow easier covering of large areas with concrete surface.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Deletes all Space Age planets and makes all Space Age recources craftable on Nauvis. Credit to Leftn, whose 'Delete Planets' mods I stole some code from.
Large total conversion mods.
Simple combinator that outputs pollution amount. Useful for monitoring pollution spread in circuit networks and with simpler air filtering in mods like Krastorio 2.
Mods introducing new content into the game.
In development, not fully playable yet. Overhaul modpack for Space Age veterans seeking a new challenge.
Large total conversion mods.
Adds a turret and weapon from the aai laser tank mod that uses the laser cannon and ammunition. Adds a turret and weapon from the aai warden mod that uses the electro bolter weapon and ammunition.
Mods introducing new content into the game.
Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hand-craftable high speed and high productivity bonus module for growing fast and testing designs at scale.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.