Recently updated mods

Pole Ranger


Makes vanilla pole connection ranges and supply areas configurable

an hour ago
0.17 - 1.1
721

Random utilities


Long Reach, more slot, stacksize, quick start, hp, hp regen, vanilla pole editor, more panel, steam engine, boiler, substation, beacon, walkable beacon, lamp, belt, inserter.... and much more...

2 hours ago
0.18 - 1.1
1478

QCraft


This mod allows you to begin crafting items that are under your cursor (SHIFT-Q by default)

23 hours ago
0.17 - 1.1
461

Water Safety


Modifies all water-placing items from mods to place water safely in a way that doesn't kill characters or creatures. Also has settings to add a basic waterfill item with recipe and to enable individual swimming (water walking).

a day ago
1.0 - 1.1
1251

Assembly Analyst


This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.

a day ago
0.18 - 1.1
6403

Mega Bot Start


Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.

2 days ago
0.15 - 1.1
48161

Speed Buttons


Configurable buttons for different game speeds and Auto Speed Change when crafting or mining. Based on TimeButtons by darius456

3 days ago
1.0 - 1.1
4581

Resource Relocation Machines


Moves pesky tiles of resources out of the way.

3 days ago
0.14 - 1.1
1693

Omniwater


Adds water extraction from omnite

4 days ago
0.15 - 1.1
21571

Omnipermute


Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.

4 days ago
0.16 - 1.1
9355

MiscLib


Lua Library for ArrayList, Pointer, Vector2D, map/reduce/filter, GUI, path finding etc.

5 days ago
1.0 - 1.1
11564

Angel's Infinite Ores/Bob's Ores - Gemstones Fix


Gemstones that can be mined from (Bob's) ores can now be mined from Angel's Infinite Ores equivalents. READ DESCRIPTION EDITION!!!

5 days ago
1.0 - 1.1
751

Science droids


Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.

7 days ago
0.17 - 1.1
11618

Fluid Permutations

by spiwn

Rotate fluid inputs and outputs of buildings

8 days ago
0.16 - 1.1
11542

CleanMap


Deletes chunks that don't have anything built on them, on all game surfaces.

9 days ago
1.0 - 1.1
1432

Cutscene Creator


Adds a command to create custom cutscenes. - Use /cutscene and shift-click anywhere on the map to specify waypoints. Additional settings for transition time, waiting time, and zoom can be adjusted in mod settings. - Use /end-cutscene to end a cutscene early and immediately return control to the player.

10 days ago
1.0 - 1.1
57

Robot Recall

by 343N

Lets you recall all idle robots in your logistic network, or distribute bots among your network.

10 days ago
0.18 - 1.1
4858

Solid Fuel Disposal


Makes excess solid fuel useful and easier to dispose of.

11 days ago
0.18 - 1.1
162

5Dim's mod - New Locales

by McGuten

Locale for 5dim's mod This mod include: - English

11 days ago
0.15 - 1.1
60514

There is my ghost


This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots

13 days ago
0.16 - 1.1
7492