Found 123 mods

EasyCreative

by Reika
Makes cheat_mode more like Minecraft Creative Mode, to make testing builds easier.
2 days ago
0.16
59

Train Counter to File Mod

Mod find trains and will write the amount of trains with possible substitution to a file specified in the mod settings
5 days ago
0.14 - 0.16
476

My Tree Mod

Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod.
8 days ago
0.15 - 0.16
928

[Z] Adventure expansion (example)

Makes adventure more unpredictable.
9 days ago
0.16
564

Land Mover

Dig a hole to get some landfill, resulting in a hole of water. Then you can replace the land somewhere else...
10 days ago
0.15 - 0.16
6530

Creative mode scenario

by Gergely
A scenario with a supply of simple tools for complete control over the game. You can set your force's bonuses, have an unlimited supply of items, and enable some useful inventory management algorithms. Great for testing and blueprinting setups. Should work with other mods. Make sure to read the mod description otherwise you will have no idea what each button does.
13 days ago
0.16
1793

Omnipermute

Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.
14 days ago
0.16
1141

Fluid Permutations

by spiwn
Rotate fluid inputs and outputs of buildings
14 days ago
0.16
199

NerArth's Research

by NerArth
A bunch of generic infinite research stuff. Currently only includes manual crafting speed. Will add an option to configure costs in a future version.
17 days ago
0.16
120

Waterbomb

Use explosions to create water (and stone to remove it). Originally 'Landfill' by Rseding91; Updated by someone1337 to work with factorio 0.15 as I *needed* the water bomb. :) Also added explosionRadius variable and made them charge up from accumulators.
20 days ago
0.15 - 0.16
2999

Allaizn's Utilities

by Allaizn
This mod helps while designing bases. Only feature so far: offshore pumps can be placed anywhere
21 days ago
0.16
60

Disco Lamps

This mod adds several types of colored lamps to make your gameplay more fancy
22 days ago
0.15 - 0.16
426

Tarawind Beacons RELOAD

A reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity modules.
26 days ago
0.15 - 0.16
4795

There is my ghost

This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots
28 days ago
0.16 - 0.16.7
1097

Resource spawning ingame

by OwnlyMe
Allows you to spawn modded resources at random locations, no more starting over after installing a mod with custom resources. Enter 'spawn resource' to open the gui.
a month ago
0.16
1243

AdikingsStuff

Adds an extra tier of transport belts, assembling machines, electric mining drills and furnaces. Adds even faster inserters more weapons and a Power Armor MK3 with a 20x25 grid. Adds an early game electric Shock turret and an advanced version of it. Adds an endgame Rocket turret which also does AOE damage. Adds a better axe and a larger chest. Adds more and better solar panels and more efficient boilers. Important: V V V V If you are using other mods then edit the config file found in the mod folder before loading your world!! If you need more info read the README next to the config file! Todo: Change the color of ultimate belts/splitters/underground belts Rework the graphics of the ultimate inserters (or atleast make them less similar to the normal ones)
a month ago
0.16
850

Omniwater

Adds water extraction from omnite
a month ago
0.15 - 0.16
8079

Non-Freezing Day Extender

by mx-2
Customize day length. Before removing this mod, set daytime-factor back to 1!
a month ago
0.16
59

Item Collector

A chest that picks up items on the ground.
a month ago
0.16
437

Uranium axe

by UxoZii
Adds an uranium axe to the game.
a month ago
0.16
292