Found 182 mods

Noxys Waterfill

Various placeable waters. Very configurable.
6 hours ago
0.15 - 0.16
8096

Four toolbelts

by Thaui
Adds research for up to 4 toolbelts.
19 hours ago
0.15 - 0.16
2286

Keep Organized

by Thaui
Quickbar keep organized when slots filter are set.
21 hours ago
0.16
117

Armor Reach

by VortiK
Makes the armor increase player reach for interaction, build, drop and mine range. Higher range for higher armor tech.
2 days ago
0.15 - 0.16
1351

Starting Bots

Gives the player a personal roboport, modular armor, and some construction bots at the start of the game.
2 days ago
0.15 - 0.16
1518

noRocks Redux

Removes rocks and trees as they spawn
4 days ago
0.15 - 0.16
193

Disable Entities

You can disable roboports, logistic and constuction bots.
5 days ago
0.15 - 0.16
212

More Repair Packs

This add 3 new repair packs, based on Bob's Materials.
8 days ago
0.16
161

Tarawind Beacons RELOAD

A reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity modules.
8 days ago
0.15 - 0.16
1762

There is my ghost

This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots
9 days ago
0.16 - 0.16.7
139

Tree Eraser (maintained)

Adds the Tree Eraser item which allows you to erase trees from the map. Based on TreeEraser from No0Vad and OreEraser from Tergiver. Source at https://github.com/ganiserb/TreeEraser
14 days ago
0.16
114

Lamp Placer

by zomis
Select a dark area that has electricity and let there be lamps.
16 days ago
0.15 - 0.16
371

Cut and paste tools-016

by wvlad
FIX FOR 0.16, original https://mods.factorio.com/mod/cut-and-paste
16 days ago
0.16
103

Burnt Extractor

Proof of concept: This inserter can take items from burnt result output
17 days ago
0.16
133

Charcoal Burner

Adds a way to turn your useless excess wood into charcoal
18 days ago
0.13 - 0.16
14230

Crafting Priority

Promotes the last crafted item to the front of queue (SHIFT+P), demotes the first item to rear (SHIFT+D) or reset (SHIFT+R) the crafting queue (useful after picking up intermediate items)
19 days ago
0.16
93

Creative mode scenario

by Gergely
A scenario with a supply of simple tools for complete control over the game. You can set your force's bonuses, have an unlimited supply of items, and enable some useful inventory management algorithms. Great for testing and blueprinting setups. Should work with other mods.
19 days ago
0.16
176

Omniwater

Adds water extraction from omnite
20 days ago
0.15 - 0.16
3944

Amish Personal Roboports

Personal Roboports that do not increase range and roboports that charge at twice speed.
21 days ago
0.15 - 0.16
280

Switch Button

This mod adds a switch button with capacity for a single logical signal, it also can work in reverse mode, that means, when player do left-mouse click, it switch his state ON/OFF, and when a configured keybind is presed, it open his gui inventory.
22 days ago
0.16
529