Recently updated mods

Pole Ranger

Makes vanilla pole connection ranges and supply areas configurable

an hour ago
0.17 - 1.1

Random utilities

Long Reach, more slot, stacksize, quick start, hp, hp regen, vanilla pole editor, more panel, steam engine, boiler, substation, beacon, walkable beacon, lamp, belt, inserter.... and much more...

2 hours ago
0.18 - 1.1


This mod allows you to begin crafting items that are under your cursor (SHIFT-Q by default)

23 hours ago
0.17 - 1.1

Water Safety

Modifies all water-placing items from mods to place water safely in a way that doesn't kill characters or creatures. Also has settings to add a basic waterfill item with recipe and to enable individual swimming (water walking).

a day ago
1.0 - 1.1

Assembly Analyst

This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.

a day ago
0.18 - 1.1

Mega Bot Start

Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.

2 days ago
0.15 - 1.1

Speed Buttons

Configurable buttons for different game speeds and Auto Speed Change when crafting or mining. Based on TimeButtons by darius456

3 days ago
1.0 - 1.1

Resource Relocation Machines

Moves pesky tiles of resources out of the way.

3 days ago
0.14 - 1.1


Adds water extraction from omnite

4 days ago
0.15 - 1.1


Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.

4 days ago
0.16 - 1.1


Lua Library for ArrayList, Pointer, Vector2D, map/reduce/filter, GUI, path finding etc.

5 days ago
1.0 - 1.1

Angel's Infinite Ores/Bob's Ores - Gemstones Fix

Gemstones that can be mined from (Bob's) ores can now be mined from Angel's Infinite Ores equivalents. READ DESCRIPTION EDITION!!!

5 days ago
1.0 - 1.1

Science droids

Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.

7 days ago
0.17 - 1.1

Fluid Permutations

by spiwn

Rotate fluid inputs and outputs of buildings

8 days ago
0.16 - 1.1


Deletes chunks that don't have anything built on them, on all game surfaces.

9 days ago
1.0 - 1.1

Cutscene Creator

Adds a command to create custom cutscenes. - Use /cutscene and shift-click anywhere on the map to specify waypoints. Additional settings for transition time, waiting time, and zoom can be adjusted in mod settings. - Use /end-cutscene to end a cutscene early and immediately return control to the player.

10 days ago
1.0 - 1.1

Robot Recall

by 343N

Lets you recall all idle robots in your logistic network, or distribute bots among your network.

10 days ago
0.18 - 1.1

Solid Fuel Disposal

Makes excess solid fuel useful and easier to dispose of.

11 days ago
0.18 - 1.1

5Dim's mod - New Locales

by McGuten

Locale for 5dim's mod This mod include: - English

11 days ago
0.15 - 1.1

There is my ghost

This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots

13 days ago
0.16 - 1.1