Recently updated mods

Lawful Evil


Fully customizable reaction system, applying actions and custom scripts during various events with filters. Players, admins can propose, pass, and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. Has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik and pliesveld. Translations: https://crowdin.com/project/factorio-mods-localization

2 hours ago
0.17 - 1.1
2130
a day ago
1.1
405

Landfill EverythingAndPumps

by cabb99

This mod adds a button that will put a landfill tile under every entity if you have a blueprint in hand. Supports Dectorio and Platforms landfill tiles! Very useful for complex reactor setups and blueprinting rail.

5 days ago
1.1
32

QCraft


This mod allows you to begin crafting items that are under your cursor, either as an entity placed in the world, a ghost entity, or an item in your quickbar:

5 days ago
0.17 - 1.1
928

Advanced Sky Modules


Credit goes to MaxelDel for making the original. I only tweaked numbers for FASTAH SPEEDSSSSS!!! Adds advanced and combined Versions of Modules and 9 new Beacons. Reduces the Price of all Modules, makes Efficency Modules cheaper than other Modules. Adds Pollution Reduction to Efficency Modules. Added Modules: Pure Speed and Pure Productivity ranging from MK1-MK6. Added Beacons: Efficency Beacon, Speed Beacon and Productivity Beacon ranging from MK1-MK3. After the Game has finished you can create God Modules

7 days ago
1.1
52

Landfill plus | Breakable landfill and recipe cost changer


Allows the player to pick up landfill and change it's recipe cost.

8 days ago
1.0 - 1.1
7879

Spidertron Enhancements


Some simple features to make your life easier whilst using a spidertron: - Enter a vehicle without leaving your spidertron - Quickly toggle between engineer and spidertron - Use spidertron remote pathfinder to navigate around lakes - Automatically sort spidertron inventories - Pipette remotes from inventory by hovering over spidertrons - Directly open the inventory of a vehicle that you are currently driving

13 days ago
1.0 - 1.1
22533

Combat Robots Overhaul

by Wannie

Overhaul of Factorio's Combat Robots to make them more useful.

14 days ago
1.1
1200

Timesaver for crafting [Switchable mod]


Lost crafting time is compensated. Your craft speeds up depending on your craft activity.

15 days ago
0.16 - 1.1
7255

Order Deconstruction


Order deconstruction to trees, rocks and cliffs. No effect unless setting is changed

19 days ago
0.18 - 1.1
254

Tarawind Beacons RELOAD


A reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity modules (optional).

20 days ago
0.15 - 1.1
18017

Industrial Display Plates

by Wyrrrd

Big, medium and small signs which display item and fluid icons. Can be used to blueprint map markers.

21 days ago
0.18 - 1.1
11884

Data Final Final, I Swear


For when you really need to be the very last. Contact author to be publicly excluded (please only request if your mod makes no changes/only writes to script-output). Updates if author remembers or reminded.

22 days ago
1.1
255

自用模组汉化


各种模组的瞎几把汉化

22 days ago
1.1
421

Extra Utilities


Consume your excess power to make simpler production lines! Also included: INSERTERS!

23 days ago
1.1
50

Solid Fuel Disposal


Makes excess solid fuel useful and easier to dispose of.

24 days ago
0.18 - 1.1
427

Composite Factories: PyBlock

by Sopel

Add buildings that replace large structures for making basic stuff

25 days ago
1.1
148

Advanced Fluid Handling For Pyanodon

by Sopel

Adds 3 tiers of underground pipe extenders and junctions for Pyanodon mods.

26 days ago
1.1
165

Omnipermute


Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.

26 days ago
0.16 - 1.1
11524