Found 190 mods

Nauvis Day

by Reika
Pollution is much more of a problem than before, but you do have increased flexibility with it.
2 days ago
0.15 - 0.16
2920

Random Factorio Things

Some new things.
2 days ago
0.15 - 0.16
1899

Omnimatter

This mod condenses all ores into a single ore from which everything is extracted.
2 days ago
0.15 - 0.16
24896

Mining Space Industries

This is a story driven mod, like a campaign with lots of challenges. Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. Will you be able to accomplish the task you where hired for?
3 days ago
0.15 - 0.16
5819

Taterjr Space Station

by tat3rjr
Adds a playable spacestation
5 days ago
0.16
892

[Z] Adventure [WIP]

As you expand your base or simply explore the surface of Nauvis, you will find abandoned constructions left behind by someone else, among those will be storages with useful resources, deserted production lines, as well as whole complexes for mass production of various parts.
5 days ago
0.16
2953

[Z] Adventure Ruins

Adaptation of "The Ruins" mod by Bilka (TheRealGangsir). Updated, rebalanced, improved.
5 days ago
0.16
115

Omnifluid

Replaces all fluids by items that are used instead.
5 days ago
0.15 - 0.16
6575

RPG System

This mod adds an RPG system to the game (XP and level-up)
6 days ago
0.16
6384

Longer Crafting, Ingredient Fixes

Increases craft time for all recipes, adjusts recipe ingredients
7 days ago
0.16
27

Factorio is not an idle clicker

Gain currency by doing anything, spend it on upgrades and items!
8 days ago
0.16
260

Brave New World

by canidae
RTS-like scenario for Factorio. Player character is removed, all work must be done by bots
13 days ago
0.16
5127

Dectorio

Adds decorative elements to beautify your factory. Currently includes coloured signals, wooden, chain-link, stone and concrete walls, hazard gates, signs, wooden floorboards, gravel and concrete styles.
13 days ago
0.15 - 0.16
29382

Space Extension Mod

Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.
15 days ago
0.13.7 - 0.16
62797

Al's Science Shuffle

Randomizes science ingredients while keeping complexity and total resources balanced.
15 days ago
0.16
43

Steamed

All (almost) production lines and mining drills need steam
16 days ago
0.16
134

Omniwood

Adds a wood production method for omnimatter
16 days ago
0.15 - 0.16
11736

Advanced infinity chest

Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.
20 days ago
0.16
1520

Realistic Decoration Cleanup

Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?
20 days ago
0.15 - 0.16
1638

Frontier Extended

by MojoD
A challange map to find the silo and launch a rocket. Based on a scenario released for 0.14
23 days ago
0.16
506