Recently updated mods

Mining Space Industries II


Your team was hired by MSI (Mining Space Industries) with a purpose: extract mineral riches from a distant planet, and something else that will be revealed later by the mission control. But you had a terrible accident when landing... again. Will you be able to accomplish the task you were hired for?

a day ago
1.0 - 1.1
20691

Zombies Extended Core


ZombiesExtended Core Adds a few core items to Factorio.

a day ago
0.18 - 1.1
3739

Resource Spawner Overhaul

by orzelek

Overhauls resource spawning system.

2 days ago
0.14 - 1.1
1459989

Beacons But Better


Flatter, cleaner and more advanced beacons. Add more modules, use productivity, drive over beacons, and use the old low res textures. Change and customise whatever you like about the beacon.

4 days ago
0.18 - 1.1
2679

Space Exploration


Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv

5 days ago
0.17 - 1.1
627134

Space Exploration Extra Items

by BigMonD

Adds a selection of additional items and recipes to the game

5 days ago
1.1
729

ZwerOxotnik's extendable library with 11 addons [zk-lib][WIP]


Added mutable addons. You can turn on/off added addons (aka mods) without restarting Factorio Provides, combines, packages libraries, utilities for (new) mods and to the game as tools/features (UI isn't ready yet). I'll add a universal command widget in the next major update Also, supports auto-generated mods and has modified event listener and I consider to provide other extra light files/things for mods.

6 days ago
0.17 - 1.1
7575

Non-Wave Defense 2


This mod is derived from the (.16/.17) official WaveDefense scenario mode. Get funding to upgrade technology by killing biters. 这是从官方场景模式“异星格勒保卫战”提取出来的功能,通过击杀虫子获得资金升级科技。如果你玩过那个模式,你就知道这个mod是干啥用的。在原基础上添加了一些可升级的科技。可以与当前科技叠加效果

7 days ago
0.18 - 1.1
1255

Memo server tweaks


Makes several changes to the base game.

7 days ago
1.1
10

Speedy Trains


Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)

7 days ago
0.17 - 1.1
1663

Early Bio Boiler


Alters the recipe unlock for Bio Industries' Bio Boiler to be unlocked earlier in a playthrough.

8 days ago
0.18 - 1.1
200

Less Collision Small Pole


Changes the small electric pole to have no collision with a variety of objects, allowing its placement almost anywhere to make it competitive with medium poles in different designs.

8 days ago
0.18 - 1.1
241

Ferby's Extend Vanilla Game


This mod stays very close to the vanilla game but extends it with a lots longer and harder endgame. Every tweak is documented and customizable.

9 days ago
0.18 - 1.1
377

Bob's Tech


Research expansion

11 days ago
0.13 - 1.1
975568

Bob's Functions Library mod


Adds a series of useful functions used by Bob's Mods. These can easilly be used by other mods too.

11 days ago
0.13 - 1.1
1394056

Bob's Mods: Pure Water Void

by MrBurd

Adds a recipe for pure water to the Gas Venting Pump

11 days ago
1.1
480

Omnicrystal


Adds crystalline branches for technology

11 days ago
0.15 - 1.1
42608

RPG System


This mod adds a basic RPG system to the game (XP, level-up and skills)

12 days ago
0.16 - 1.1
158162

Random Game Improvements/Changes


Alters some base things in the game that I think should be improved/changed (while attempting to maintain game balance).

14 days ago
1.1
68