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Small changes concerning balance, gameplay, or graphics.
The industry part of Advanced Autonomous Industries. Adds burner machines, some new intermediate ingredients, powered offshore pumps, and more. Alters tech and recipes. Other AAI mods are not required.
Mods introducing new content into the game.
Makes adjustments to the recipe menu, technology tree, and names/descriptions for improved clarity. No significant gameplay changes. Fully configurable settings.
Small changes concerning balance, gameplay, or graphics.
Output production and consumption statistics (The values from the "P" menu) for a given item to a signal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Similar to the normal version but with limits removed (set to max 500) A simple mod grants the option to change all three metal plates recipe requirements (Iron, Copper and Steel Plates), either decreasing or increasing the required iron plates / ores, as well as the output amount, limits have been somewhat removed in this version
Small changes concerning balance, gameplay, or graphics.
A simple mod grants the option to change all three metal plates recipe requirements (Iron, Copper and Steel Plates), either decreasing or increasing the required iron plates / ores, as well as the output amount, limits are set to prevent being too overpowered
Small changes concerning balance, gameplay, or graphics.
This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam).
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds End-Game content, Promethium processing, radiation mechanics, and new weapons, building, and ship tech.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Use the Interstellar science pack to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adjusts Vulcanus, Aquilo, and space platform nuke tile destruction to be done over time rather than instantly.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a flashlight around your cursor while in remote view to light up the area you're interacting with
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You are in relative control of a spacecraft equipped with a warp drive that distorts the shape of the space-time continuum and may travel at speeds greater than that of light by many orders of magnitude. Jump from planet to planet and extract most resources you can to rebuild you ship. Each planet is unique with its own challenges, and you can stay limited time on it, until spaceship warps toward another world.
Large total conversion mods.
Mods introducing new content into the game.
Adds Wooden Walls and floors to the game, great for early game death world survival before you can reach stone walls, and gives you a use for wood
Mods introducing new content into the game.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Small changes concerning balance, gameplay, or graphics.