About this mod:
This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam).
"Love and fame for the burner inserter!"
The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called "Electrification" which can be called the goal of this modification.
Tip: You should generate the map with a little more richness for coal, to not run out of it, since you need up to twice the amount of a normal vanilla playthrough.
The fuel is split in two different types:
- Unrefined fuel (like: raw coal and wood)
- Refined fuel (like: coke or charcoal briquettes)
*some machines or furnace can operate with unrefined fuel other need refined fuel
This mod comes with a few new buildings:
- Coking plant, Filter inserter, Long inserter, Puddling furnace, Improved mining drill (burner)
- Air cleaner, Steam mining drill, Sieve (steam powered)
- Steelworks (electric)
- Lab, Assmebling machine (burner, steam powered)
- Offshore-pumps (burner, electric)
- Crusher, Press, Centrifuge, Greenhouse (burner, steam powered, electric)
- Tier 2 Boiler and Steam engine
Good to know:
Inserters can chain fuel through all types of burner machines.
Burner inserters can leach fuel from their pickup target and drop target.
You can see if a fuel item leaves residues after it is burned or used up.
If a machine can run with multiple fuel type you can see this in the tooltip in a custom section, otherwise this custom section is not present and you can see the fuel type like in vanilla.
Short list for future development.
Ideas
- Move apm_fertiliser_1 in its own technology?
- After fixing by WUBE crashing with research triggers -> add some reserach triggers to APM's tech.
- Create own icon for this technology apmwood_liquefaction_ ?
- [Space Age] Add frozen patch to sprites?
- Add adjustable count of burnt results cell?
- Better ReadMe ...
- Drop unnessacry compabilities...
- Fill info for factoriopedia ...
- Adding rotatable entities. The fast way - clone sprites. The hard way - rerender all sprites with animation ...
Known bugs
To investigate
- Logics with burner inserter leeching fuel. It works bad, when your base have a lot of inserters and machines with intensive production. Maybe adding some energy & force leeching fuel on tick to inserter & machine is better way to handle it. Another problem - is ASH. Maybe burner inserter should pass ash from self to target unit (like assembling machine or similar). The simplest solution now is use void energy source for burner inserter (make it be only mechanical inserters).
Compatabilities
- Better intergration for space-age
- AAI Loader
- AAI?