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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of Beacon rebalance mod that fix the compatibility of this mod & Bob's Module since the author was absent, if this mod crashed, feels free to edit this mod since this mod is using MIT license
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Use the Interstellar science pack to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Mods introducing new content into the game.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. Maraxsis is a polished and complete mod that minimally effects the vanilla game, so is easy to include in existing saves.
Mods introducing new content into the game.
Adds the hidden lane balancers for AdvancedBeltsSA and Wooden Logistics as well as has some compatibility for some other logistic mods.
Mods introducing new content into the game.
Forked from SLywnow's version. Fixes receivers not working on modded planets. For personal use. Feel free to download but I take no credit/responsibility. Not backwards compatible with the original.
Mods introducing new content into the game.
A fork of outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity and (Currently fixing) Quality modules.
Mods introducing new content into the game.
Mods introducing new content into the game.
It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes
Mods introducing new content into the game.
Create artificial grass-tiles from compost. Craft decoratives with pollution filtering. Zen-garden - placable on any surface. Charcoal burning recipe. (optional)
Mods introducing new content into the game.
Adds method of turning ice into ammonia. Meant to help simplify resource management on Aquilo.
Mods introducing new content into the game.
Rebalances Maraxsis's conduit to fit Wret's Beacon Rebalance mod. Forked for my other forked mod.
Mods introducing new content into the game.
Adds three new items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots. remake for 2.0
Mods introducing new content into the game.
Mods introducing new content into the game.
Logistic robots are available from the start. They don't come as cheap and easy anymore.
Mods introducing new content into the game.
This mod adds Corrundum, a planet centered around the chemistry of Sulfur.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Cook wood from algae somehow native to Aquilo's frozen wasteland
Mods introducing new content into the game.
The faint shimmering of Tiberium is not enough for you? Don't worry - with this it will glow brighter then ever!
Small changes concerning balance, gameplay, or graphics.