Oh, that's very interesting. On what basis are you preparing for 2.0? Is there already an alpha for mod developers? I want that too for my mods!
Nope. I don't have source access, but ClaustOrephobic's internals are kinda convoluted and messy, so I need to straighten it out in preparation to rewrite on day 1. I can make guesses from what's in the FFF, but that's about it.
The values for frequency and size are ignored in the resource generation of Claustorphobic, I assume.
How about taking the product of the three values as richness?
I do. Size and Frequency both affect coverage, (how often a given ore appears) and Richness affects the richness. I can look at making that change affect richness as well, but then that double dips when unequally boosting Sizes and Frequencies.
I'll throw a setting in that just adds a global coefficient to things, if that'll solve this. Anything too much more complicated is more than I'd like to do at this point.