additional/alternate power generation, MF, agriculture in a different way
Large total conversion mods.
Version: 1.2.9
Date: 9. 11. 2025
Space Age:
- Peter T.'s Transport V-Tubes (green) is now locked behind Valcanus to craft
- Peter T.'s Transport V-Tubes (green) recipes updated to require Tungsten Plate as well as Foundry for crafting
Updates:
- Setting for Special Sheet Metal added to change recipe requirements, this is from jatmn's Fixes mod.
Fixes:
- Fixed Vacumatic Transport Tubes (orange) to work in 2.0. Yes I know they look odd, need someone to cleanup the sprite for me... please...
- Fixed Peter T.'s Transport V-Tubes (green) to work in 2.0
- Fixed Peters V-Tube-Splitter recipe icon
Changes:
- Some legacy code cleanup...
- Vacumatic Transport Tubes (orange) - Tube (belt), underground and splitter recipes all changed considerably to be accessible early game as intended.
- Vacumatic Transport Tubes (orange) changes speed from 22.5 -> 20 items a second
- Peter T.'s Transport V-Tubes (green) - Tube (belt), underground and splitter recipes adjusted to require orange tubes (belts) and ballanced a bit
- Peter T.'s Transport V-Tubes (green) changed speed from 72 -> 75 items a second
Version: 1.2.8
Date: 7. 11. 2025
Space Age:
- C1-Factory, Y2-Factory, P3-Factory - All support Quality modules now
Changes:
- Some legacy code cleanup...
- Merged a bunch of legacy changelog information into main changelog and fixed formatting where possible
- Rebuilt locale/en to be same format as Yuoki Industries mod for consistency
- Reformat all code using Stylua, attempting to keep this format moving forward as the code is a heavy mix of styles over the years. This should have zero impact to the mod itself just my sanity working on it.
Version: 1.2.7
Date: 30. 12. 2024
Major Features:
- Factorio Space Age compatibility - This is the first mod update that adds (minor) support for Space Age
Fixes:
- Fixed Factory machines next upgrade planner issues
- Added C1 Factory as next upgrade for Assembling Machine 3
- Fixed some more broken recipe names (yes, I know still more to go...)
Updates:
- Polish locals added (Thanks S3BA-pl)
- Minor code cleanup
- Added setting option for module slot count on Factory Machines. (From JATMN's Fixes Mod)
Changes:
- Factory machines now support all same recipes as Assembling Machine 3 (This supports Space Age)
- Added Fluid input/outputs to C1 Factory
- Factory machines HP increased to align with Assembling Machine progressions
Version: 1.2.6
Date: 22. 12. 2024
Fixes:
- Hydra-Farm pipe input incorrectly set as output fixed
Version: 1.2.5
Date: 29. 11. 2024
Fixes:
- Fixed module slots on Factories
- Fixed a few recipe names and descriptions
Updates:
- Added setting to fatmice from JATMN's Fixes that makes fatmice have reusable filters inspired by K2 (Default is disabled)
Changes:
- Added module slots to Farms because it made no sense that they didnt have them before
Version: 1.2.4
Date: 17. 11. 2024
Updates:
- zh-CN locale added (Thanks PlexPt)
Version: 1.2.3
Date: 10. 11. 2024
Updates:
- This was migrated from Yuoki Industries - Engines (Addon) (Factorio 2.0)
Version: 1.2.2
Date: 10. 11. 2024
Updates:
- Added migration support for saves running older versions.
- Added conflit flag for running main version of Yuoki
Version: 1.2.1
Date: 31. 10. 2024
Updates:
- Factorio 2.0
Known Issues:
- Transport belts (tubes) are disabled, the graphics need reworked/redone for 2.0
Version: 1.1.02
Date: 9. 5. 2022
Features:
- Added Gas-Fuel-Engine for Hydrogen & Petroleum
Balancing:
- Recipe-Chain for Hydrogen tweaked
- Recipes for MF-Generation in Fluid-Engine changed
- Overheater and Turbine different working recipes
- Rheinsberg different working behavior to work with 70 MW Turbine
Version: 1.1.00
Date: 26. 11. 2020
Major Features:
- Factorio 1.1 compatibility
Version: 1.0.45
Date: 07. 08. 2020
Major Features:
- Factorio 1.0 final version
Version: 0.8.43
Date: 07. 08. 2020
Major Features:
- Release Candidate for Factorio 1.0.
Version: 0.8.42
Date: 07. 08. 2020
Fixes:
- Fix changelog so it appears in game.
Version: 0.8.41
Date: 06. 08. 2020
Features:
- Add YIE intermediate products to the vanilla list.
Version: 0.8.40
Date: 02. 08. 2020
Balancing:
- Belt mining times reduced to match vanilla
Version: 0.8.39
Date: 13. 04. 2020
Fixes:
- pollution-fix provided by ChurchOrganist
Version: 0.8.38
Major Features:
- compatible with factorio 0.18.3
Fixes:
- Small Electric Motor - Fluid output tiny change to avoid connecting problems
Additions:
- Added MF-Heater (generates MF from electricity ... MF can used as fluid-battery)
Version: 0.8.37
Major Feature:
- compatible with factorio 0.18.0
Version: 0.7.36
Changes:
- 70 MW Turbine feeded from Rheinsberg
- recipe to use petroleum-gas in fluid-fuel-engine
- recipe to use hydrotin-gas in fluid-fuel-engine
Features:
- tested with factorio 0.17.79
Version: 0.7.35
Fixes:
- fixed error-message with belts
Version: 0.7.34
Features:
- tested with factorio 0.17.48
Changes:
- recipes for Rheinsberg changed
- added new recipe for transforming 1000°C steam through turbine (need a little more balance)
- most (sell)-trade recipes changed to get more value (other materials)
- Fatmice-Cycle now useful again to remove a lot of pollution
Version: 0.7.33
Features:
- tested with factorio 0.17.25
Fixes:
- fix the double-entry bug
Version: 0.7.32
Major Features:
- first version for factorio 0.17.0
Version: 0.6.31
Date: 25. 2. 2019
Changes:
- overheater produces YIE-Steam for turbine -> this steam can't be used in other turbines (reduces OP)
Version: 0.4.20
Date: 16. 2. 2016
Changes:
- reseach-center back to 220 MW power consume
- overheater power-consume increase to 28 MW
- new icons to DNA's
- a lot recipes give now trade-signs
- iron-casing needs now H-metal instead of iron-plates
Updates:
- vacumatic-tubes in orange and green 0.5 and 1.5 belt-transportation-rate
- sheet-metal
- trade-node - easier laika-gate access
- trade-import sealings/sheet-metal
- Hydra-Farm (for fish breeding)
- Smoker - smoke meat and fish
- new product package - Can's
- 3 fish-types
- 8 types of final farm-products
Version: 0.3.12
Updates:
- powerful e-motor
- powerful MF-Waterpump
Version: 0.3.11
Updates:
- new recipes for some things
- empty canister can be smelt into iron-plates
- 5 new export recipes (trade)
- 1 new canister-types (dirty(c)-water)
- Quantrinum-Reactor outputs changed (~ double MF-output)
- some icons changed
- additional plant, DNA
- fixed all Fluid-Handles (wrong over a long time - sry discovered only now)
- Sulfuric-Acid + Substration turns into MF (Washer)
- support for green leafs
Version: 0.3.10
Updates:
- more agriculture recipes (1 plant, 3 animals, 7 DNAs)
- new entity DNA-Splicer
- new entity Eci-Machinery
- product package-system for trade (->0.1.11)
Version: 0.1.8
Date: 9. 1. 2016
Updates:
- new recipes for some things
- new factory to generate Blue-Unified-Science
- new materials such as H-Metal, Blue-Unified-Science, Fuseing-Center-Core
- Stirling generates now direct pressured MF without gearbox
- overheater uses burner
Version: 0.1.6
Date: 25. 8. 2015
Updates:
- recipe-reorganisation moves fluids and handling to main-mod liquids-tab
- a new tab "agronomie" collects all farming and animal stuff
- some minor tweaks
Version: 0.1.5
Date: 8. 9. 2015
Updates:
- uses latest Fatmice MP-Code (can switched in control.lua)
- still some WIP-Icons not for normal gameplays at the moment
- fluids can transported with canister
- you can now try play as Cowboy/Cowgirl (animal breed cycle)
- slurry for better growing plants
Version: 0.1.4
Date: 25. 7. 2015
Updates:
- works now better with factorio 0.12
- experimental stuff included -> WIP-Icons not for normal gameplays at the moment
- added new items for farming
- WWER-210 (Rheinsberg) boiler added
Version: 0.1.3
Date: 16. 7. 2015
Updates:
- new graphics for some icons
- internal gearbox (fluid)-storeage changed
- 1 gearbox bump 100 Pressure/Torque (ingame temperature) so you need to combine for maximal power-output (max is 500 T)
- every gearbox has a friction-loss with lubricant-oil it's lower compare to water-cooling
- you can build a cycle but friction-loss makes this idea useless, but you can after a generator bump Pressure/Torque again.
- works with factorio 0.12