Inspired by Rimworld's ground-penetrating scanner, use enhanced radars, and eventually satellite coverage, to uncover hidden ore patches that require both fracking and special refining to process, giving you either infinite copper or iron (with traces of coal).
Version: 1.4.2 Date: 05.08.2018 Bugfixes: - Fixed modded productivity modules crashing the mod
Version: 1.4.1 Date: 02.02.2018 Balancing: - Swapped the need for catalyst on Irradiated Orichalcum recipes (Angel's Refining integration) based on how more valuable Crotinnium and Jivolite are Bugfixes: - Fixed changelog having 1.4 stuff listed as 1.3, twice
Version: 1.4.0 Date: 02.02.2018 Major features: - Added integration for Angel Refining (the one that adds the new ores) - Renamed the ore to Orichalcum, which was an obvious name for it in retrospect... Balancing: - Doubled light oil usage, so <100% spots will now take more fracking fluid than the sludge they give back (down to 50%, so 2lu per 1lu of Orichalcum). - Added setting to revert to old fracking fluid usage - Patches are slightly less rich now (to incentive exploration just a tad) Bugfixes: - Removed RSO support... for now
Version: 1.3.0 Date: 27.01.2018 Minor features: - Added RSO support - Added ru locale (thank you konikovsky!)
Version: 1.2.3 Date: 24.01.2018 Bugfixes: - Advanced processing only exported 50 ore per crafting (game limitation, changed recipes but kept throughput as a workaround). - Reworked how variables are indexed so I'm 100% sure desyncs can't be a thing now. For sure. - Beacons took x60 times longer to scan than intended. Balancing: - Increased uranium usage slightly, because of the item stack size bugfix. Sorry!
Version: 1.2.2 Date: 22.01.2018 Balancing: - Increased ferricupric mining speed by 2.5x (faster mining speed and power on miners). - Hydraulic miners now can have up to 4 modules now. - Advanced processing uses 1000 ore (x4) per enriched uranium, but takes twice as long now.
Version: 1.2.1 Date: 19.01.2018 Bugfixes: - Possible desync over invalid surface reference.
Version: 1.2.0 Date: 19.01.2018 Minor features: - Already existing savegames (without the mod) will retroactively contain deep ore (hidden or not). Bugfixes: - Hidden ores now spawn by default on modded surfaces (autoplace.default_enabled is now true).
Version: 1.1.0 Date: 18.01.2018 Major features: - Research to allow satellites to scan for deep ore passively (using a beacon to activate this feature).
Version: 1.0.0 Date: 17.01.2018 Major features: - Hidden ores that require deep soil scanners to reveal them, and time. - Hydraulic cracking, allows to mine hidden ores with high pressure liquid injection. - Ferricupric ore, special hidden ore that can be refined into copper and iron, and coal with further research. Minor features: - Setting to disable satellite hidden ore discovery.