Xtreme Fishing


This mod combines several existing fish mods and makes them co-exist flawlessly.

1 year, 8 months ago
1.1
988

i [pending] Create a mod add-on for survival mode?

2 years ago

Good afternoon! Wouldn't you like to create was to use all the available developments in cooking fish to use to create a mod - an add-on for a full-fledged survival mode? Where the player would feel the need for oxygen, food and purified water.

There are excellent mods:

N.Tech Chemistry https://mods.factorio.com/mod/N-Tech%20Chemistry - it has water purification

Oxygen https://mods.factorio.com/mod/Oxygen - it has a terraforming system and the use of oxygen as one of the elements of survival

Baketorio https://mods.factorio.com/mod/baketorio - adds vegetable food

Biter Bites https://mods.factorio.com/mod/Biter-Bites adds biter meat.

Putting these mods and the "fish" mods together, adding the need for water and replacing "heal" with "requirement for food" makes for an excellent survival mod pack.

Thank you!

2 years ago

Thank you for sharing your idea. Its definitely worth considering.

2 years ago

Thank you for your understanding... The idea of ​​implementing survival in Factorio came up long before me.

But there is still no sufficiently developed and interesting implementation of it.


The closest to it is https://mods.factorio.com/mod/survorio https://mods.factorio.com/mod/survorio

It has an excellent fish farm concept! It is an order of magnitude superior to the same Advanced Fishing.

Plus a recipe for canned fish.

But everything else in it is extremely unsuccessful.

The extraction of drinking water is unnecessarily confused.
Regarding oxygen, the Oxygen mod is much more interesting.
And the life support tanks are generally disgusting, both in appearance and conceptually - they are simply superfluous ....

Unfortunately, the author of this mod is not interested in its development.

As he himself wrote:
"I was asked to cut the surviving part of the mod into a separate mod, which I did. Personally, I play the full version of Hardcorio: SC2. I'm not interested in compatibility with other modifications that obviously spoil the balance.
Now "Survorio" works on 1.1.
Further transformation is possible by other, more interested people."
https://mods.factorio.com/mod/survorio/discussion/624dac1c6016e61c62d045fe

I also made a couple of suggestions to improve this mod https://mods.factorio.com/mod/survorio/discussion/6255d6125c3aaff870d8e27e

I tried to make a fork - leaving only the farm and canned food. But it turned out that it was too difficult for me.


There is also such a mod Eat or Die https://mods.factorio.com/mod/EatOrDie

I haven't tested it. But there are additional scales of fatigue and saturation - which can also be interesting.


There are also a couple of interesting mods for meat biters:

Rich Blood https://mods.factorio.com/mod/RichBlood - it's certainly not about meat, but it has the concept of biting farms.

There was another mod with biting farms, but I could not find it again.

Auto Deconstruct Loot, Reconstructed https://mods.factorio.com/mod/auto_deconstruct_loot_reconstructed - collecting loot from dead biters (for example - meat)


In the case of Oxygen, there is one problem of quality integration with Space Exploration https://mods.factorio.com/mod/Oxygen/discussion/62501b2f67bea279dcff22b8

But the author said that he did not have time to solve this problem.

I also approached him with these ideas https://mods.factorio.com/mod/Oxygen/discussion/625e192394d78b5e288a918e

But apparently he was not interested.

2 years ago

Wow, you have done quite a bit of research.
Here are some things that concern me regarding a hypothetical survival mod:
1. Single planet (nauvis) or multi-planet (Space Exploration)? If multi-planet do you need oxygen on every planet or specific/random planets? (not exactly sure how to code that one.)
2. Harvesting meat from existing biters and fish is no problem. From what I've read you want the survivor to be able to farm said meat using fish farms and biter farms, is this correct?
3. Other food sources (e.g. Baketorio) items would need to be coded from scratch with unique textures. Baketorio changes too much with the research packs which I personally dislike. If I can get the mod owner's permission to use their graphics and code it would not be an issue. I might possibly be able to completely disable the research pack portion of their code but it would take time and probably create bugs in future releases.
4. What is the win scenario? If the goal is to just survive and launch a rocket, most players could play a marathon deathworld and be satisfied.
5. Are you looking for a core mod or a mod pack (like this one where almost everything additional in this mod is optional)?
6. I'm still unsure how to code in different bars like hunger, oxygen, stamina, etc. Will require furthur research.
7. What kind of difficulty level are you looking to achieve? If the game is too hard or complex most people won't waste their time playing it. Again Baketorio has a lot of different foods but the recipes are all fairly similar and very repetitive. My fishy mod pack has that same problem but not quite as bad.
8. I would want full compatibility with Krastorio 2. I think it's the best next step mod after a vanilla playthrough.
9. We should continue this discussion via the forums and share code via github if you're willing.

2 years ago
(updated 2 years ago)

Glad you're interested. In fact, I'm interested in adding a new gaming experience to the game.

I don’t see much point in turning the game into the most brutal hardcore survivalist, although someone may like this option in the form of a separate mode.

This approach adds new gameplay elements, unlike other "Fish" mods that only operate within the framework of "first aid kits" and the chemical industry.

It is difficult for me to consider technical aspects, because if I had the appropriate skills and knowledge, I myself would try to do something similar.

My subsequent answers to your questions are nothing more than theorizing. Therefore, it is not necessary to consider them as technical requirements. Just thinking out loud.

2 years ago
(updated 2 years ago)

1.I am attracted to the addition of elements of survival within the framework of Space Exploration.

In Space Exploration there is an individual life support system. Accordingly, the life support system, at the space stage, will be used instead of the "Oxigen" mod.

At the expense of planets with a suitable or unusable atmosphere, there are two options:
a.Stupidly limited to Navius
b.Try to cooperate with Earendel and create a separate parameter when generating planets - suitable / unsuitable atmosphere - if there is none, or add integration with "Oxigen" so that he can recognize this parameter.

2.You got it right. The more variety in the game, the more interesting. That's why so many mods are created.

Theoretically: food can be obtained in battle from biters, fish, process trees, create agricultural farms, fish farms, pens for breeding biters for food .... Food can be fried, boiled, canned ... And so on. You can complicate the system of breeding and cooking, that is, in principle, fantasies, there is where to roam.

3.I don't want to impose anything on you. I just offered you some ideas and examples. The main thing is that it would be interesting for you personally. And in what form to implement it - I think - you know better than me ... Unfortunately, apart from ideas, I, for my part, can offer nothing.

4.I don't see the point in creating a separate victory scenario. It is better to supplement existing scenarios, for example, the same Space Exploration, with new gameplay elements.

5.The best option would be to create a unified survival concept that would combine the best solutions that have already been applied in existing mods, and could be supplemented in the future with new solutions...

Creating a single supermod will be too difficult to develop...

It's easier to create an add-on mod based on the Xtreme Fishing principle - which would combine existing mods,
adding a new concept to them.

So that fish and its derivatives not only heal, but also satisfy hunger. At the same time, in terms of treatment, they would be less effective than the Krastorio 2 first-aid kits.

It is clear that some mods are of little use for combining. But you don't have to do everything at once. The main thing is to make a base and integrate into it those mods that are easier to work with. And then it will be clear what to do next.

6.You can try to fork Survorio https://mods.factorio.com/mod/survorio and modify it for integration with other mods.

7.A high level of complexity is not needed - new gameplay elements will simply be added. Resources can be made easily available, but required, requiring the player to deviate from building a base to replenish the stock of needed items in the inventory.

8.I'm all for it.

9.I don't mind chatting on other platforms. But in terms of code, unfortunately, I'm of little use.

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