Changelog
Version: 0.3.1
Date: 2023-3-4
Info:
- Quickfix for using fish to make first aid kits in Krastorio2 mod
Changes:
- Merged patch by Nihilistzsche to restore Krastorio2 compatability
- Removed hidden .git directory (saved 2mb of space)
Version: 0.3.0
Date: 2022-5-4
Info:
- Added Support for the Fire-Place (campfire) mod
Changes:
- Added new crafting category for campfire cooking (cf-cooking)
built-in cooking category interfered in other mods (e.g. allowed cooking fish in K2 crusher)
- Added match item/recipe
recipe located in tools section near the repair pack recipe
one coal and one wood required to craft a box of matches (100)
- Added light-campfire recipe which allows campfire to burn using matches
single match will keep a campfire burning for 14.4 minutes
stack of matches will keep a campfire burning for 24hrs
will not produce anything but requires fuel to keep burning
- Allowed cooked fish recipes to be made in the campfire
- Added setting for campfire cooking
enables fish to be cooked on the campfire exclusively
- Added seedling as a chemical fuel with a low fuel value (GreenTec)
Graphics:
- Added match icon
source: https://www.pngfind.com/mpng/bbTmxh_match-matches-fire-vector-matchbox-cartoon-safety-match/
- Added campfire icon
source: https://www.clipartmax.com/middle/m2i8N4d3G6H7m2m2_background-campfire-png-images-transparent-camp-fire/
Optimizations:
- GreenTec fertiliser merged into Krastorio2 fertilizer
Balancing:
- require less refined fuel to craft biofuel
originally biofuel 25*15Mj=375Mj where refined fuel was 25*20Mj=500Mj
now biofuel 25*15Mj=375Mj and refined fuel 15*20Mj=300Mj recipe gives minor increase of 75Mj
biomass and nitrogen are still required ingredients
Version: 0.2.9
Date: 2022-4-25
Info:
- This update is all about pipes. Everything else seems to be working as intended.
Changes:
- Added setting for pipe and underground pipe stacks size
stack size for pipes in Krastorio2 and Space Exploration are also affected
please note: space pipe junctions are not affected.
- New default pipe stack sizes (more vanilla)
straight pipes = 100
pipe to ground = 50
Balancing:
- Pipe Throughput
stone = 50
copper = 75
iron = 100
plastic = 200
concrete = 400
Version: 0.2.8
Date: 2022-4-16
Changes:
- Allow growing recipes in Krastorio2 and SeaTorio greenhouses (GreenTec)
- Allow coking recipes in foundry when SeaTorio mod installed (GreenTec)
- Recipe unlock biomethanol-fish recipes with gas power station research (Krastorio2)
- Using jellyfish to repair or heal has a negative effect (repair-fish)
Balancing:
- Hitpoints of pipes are based on the construction material
Bugfixes:
- Removed other salmon when more-fish and repair-fish mods installed
Version: 0.2.7
Date: 2022-4-3
Changes:
- Added cooked fish recipes for modded fish (GreenTec)
Optimizations:
- Use cooked fish mod recipes instead of GreenTec's cooked fish recipes when both are installed
Version: 0.2.6
Date: 2022-4-3
Info:
- Added support for GreenTec
Changes:
- Added biomass recipes for modded fish (GreenTec)
- Added fertilizer recipes for modded fish (Krastorio2)
- Deprecated recipes that used fish to make wood (Krastorio2)
Graphics:
- Added missing texture for jellyfish (fish-lube)
Bugfixes:
- Fixed fish recipes not unlocking when tech completed (SeaTorio)
Version: 0.2.3
Date: 2022-4-1
Info:
- Added new fish jellyfish
Graphics:
- Added jellyfish icon mipmaps
Optimizations:
- Concealed settings relating to inactive mods
- Concealed settings from Advanced Fishing mod (no function)
Version: 0.2.2
Date: 2022-3-30
Info:
- Added support for Space Exploration
Changes:
- Added first aid kit recipes for Krastorio2
- Added biomethanol recipes for Krastorio2
- Changed farm recipe yield based on a new calculation
Optimizations:
- Code tidying and cleanup
- Revised changelog
Version: 0.2.1
Date: 2022-3-27
Changes:
- Added concrete pipes
- Added wood++ recipe for using fish as fertilizer
Graphics:
- Added concrete pipe textures
- Added wood++ icon (modified base game wood icon)
Bugfixes:
- Forced pipes into tech during final data stage (somehow Krastorio2 was removing them)
Version: 0.2.0
Date: 2022-3-25
Info:
- Added support for SeaTorio
- Added partial support for Krastorio2
Changes:
- Removed chem science requirement for fish farm tech
- Changed setting from "Toggle Pipes" to "Enable Pipes"
- Added new migration script
Version: 0.1.9
Date: 2022-3-22
Changes:
- Added setting for crab processing fluid type
Graphics:
- Added new icons for fish lube recipes
Optimizations:
- Code tidying and cleanup
- Standardized functions to allow adding more modded fish
- Organized settings
Version: 0.1.8
Date: 2022-3-19
Info:
- Added new dependency Factorio Library by raiguard
- Added support for ModMash Splinter, Gone Fishing
Changes:
- Added setting to adjust yield from production cycle
Graphics:
- Added mipmaps for better compatibilty
Optimizations:
- Added auto calculation of ingredients for production cycle
Version: 0.1.6
Date: 2022-03-19
Info:
- All fish types now spawn in the water on new map creation
Changes:
- Added setting to toggle pipes
Locale:
- Renamed pipe names to be more vanilla
Bugfixes:
- Fixed typo in data.lua
- Fixed Fish_Lube production amount not matching setting
Version: 0.1.3
Date: 2022-03-15
Changes:
- Added settings to adjust what pufferfish smelts to and how much
- Removed setting for coal quantity
Bugfixes:
- Set water ingredient max from 1000 to 500
Version: 0.1.1
Date: 2022-03-15
Info:
- Added ability to cook all fish types using the cooked-fish mod
- Added ability to produce "more-fish" in the fish farm
- Added support for Fish_Lube mod to allow multiple types of fish
Changes:
- Added recipe extract light oil from squid
- Added recipe extract petroleum-gas from pufferfish
- Added recipe smelting pufferfish results in coal (amount can be changed in settings)
- Added pipes from abandoned mod "Plumbing" by Adamo
Version: 0.1.0
Date: 2022-03-14
Info:
- Initial release on mod portal