This mod combines several existing fish mods and makes them co-exist flawlessly.
Version: 0.3.1 Date: 2023-3-4 Info: - Quickfix for using fish to make first aid kits in Krastorio2 mod Changes: - Merged patch by Nihilistzsche to restore Krastorio2 compatability - Removed hidden .git directory (saved 2mb of space)
Version: 0.3.0 Date: 2022-5-4 Info: - Added Support for the Fire-Place (campfire) mod Changes: - Added new crafting category for campfire cooking (cf-cooking) built-in cooking category interfered in other mods (e.g. allowed cooking fish in K2 crusher) - Added match item/recipe recipe located in tools section near the repair pack recipe one coal and one wood required to craft a box of matches (100) - Added light-campfire recipe which allows campfire to burn using matches single match will keep a campfire burning for 14.4 minutes stack of matches will keep a campfire burning for 24hrs will not produce anything but requires fuel to keep burning - Allowed cooked fish recipes to be made in the campfire - Added setting for campfire cooking enables fish to be cooked on the campfire exclusively - Added seedling as a chemical fuel with a low fuel value (GreenTec) Graphics: - Added match icon source: https://www.pngfind.com/mpng/bbTmxh_match-matches-fire-vector-matchbox-cartoon-safety-match/ - Added campfire icon source: https://www.clipartmax.com/middle/m2i8N4d3G6H7m2m2_background-campfire-png-images-transparent-camp-fire/ Optimizations: - GreenTec fertiliser merged into Krastorio2 fertilizer Balancing: - require less refined fuel to craft biofuel originally biofuel 25*15Mj=375Mj where refined fuel was 25*20Mj=500Mj now biofuel 25*15Mj=375Mj and refined fuel 15*20Mj=300Mj recipe gives minor increase of 75Mj biomass and nitrogen are still required ingredients
Version: 0.2.9 Date: 2022-4-25 Info: - This update is all about pipes. Everything else seems to be working as intended. Changes: - Added setting for pipe and underground pipe stacks size stack size for pipes in Krastorio2 and Space Exploration are also affected please note: space pipe junctions are not affected. - New default pipe stack sizes (more vanilla) straight pipes = 100 pipe to ground = 50 Balancing: - Pipe Throughput stone = 50 copper = 75 iron = 100 plastic = 200 concrete = 400
Version: 0.2.8 Date: 2022-4-16 Changes: - Allow growing recipes in Krastorio2 and SeaTorio greenhouses (GreenTec) - Allow coking recipes in foundry when SeaTorio mod installed (GreenTec) - Recipe unlock biomethanol-fish recipes with gas power station research (Krastorio2) - Using jellyfish to repair or heal has a negative effect (repair-fish) Balancing: - Hitpoints of pipes are based on the construction material Bugfixes: - Removed other salmon when more-fish and repair-fish mods installed
Version: 0.2.7 Date: 2022-4-3 Changes: - Added cooked fish recipes for modded fish (GreenTec) Optimizations: - Use cooked fish mod recipes instead of GreenTec's cooked fish recipes when both are installed
Version: 0.2.6 Date: 2022-4-3 Info: - Added support for GreenTec Changes: - Added biomass recipes for modded fish (GreenTec) - Added fertilizer recipes for modded fish (Krastorio2) - Deprecated recipes that used fish to make wood (Krastorio2) Graphics: - Added missing texture for jellyfish (fish-lube) Bugfixes: - Fixed fish recipes not unlocking when tech completed (SeaTorio)
Version: 0.2.3 Date: 2022-4-1 Info: - Added new fish jellyfish Graphics: - Added jellyfish icon mipmaps Optimizations: - Concealed settings relating to inactive mods - Concealed settings from Advanced Fishing mod (no function)
Version: 0.2.2 Date: 2022-3-30 Info: - Added support for Space Exploration Changes: - Added first aid kit recipes for Krastorio2 - Added biomethanol recipes for Krastorio2 - Changed farm recipe yield based on a new calculation Optimizations: - Code tidying and cleanup - Revised changelog
Version: 0.2.1 Date: 2022-3-27 Changes: - Added concrete pipes - Added wood++ recipe for using fish as fertilizer Graphics: - Added concrete pipe textures - Added wood++ icon (modified base game wood icon) Bugfixes: - Forced pipes into tech during final data stage (somehow Krastorio2 was removing them)
Version: 0.2.0 Date: 2022-3-25 Info: - Added support for SeaTorio - Added partial support for Krastorio2 Changes: - Removed chem science requirement for fish farm tech - Changed setting from "Toggle Pipes" to "Enable Pipes" - Added new migration script
Version: 0.1.9 Date: 2022-3-22 Changes: - Added setting for crab processing fluid type Graphics: - Added new icons for fish lube recipes Optimizations: - Code tidying and cleanup - Standardized functions to allow adding more modded fish - Organized settings
Version: 0.1.8 Date: 2022-3-19 Info: - Added new dependency Factorio Library by raiguard - Added support for ModMash Splinter, Gone Fishing Changes: - Added setting to adjust yield from production cycle Graphics: - Added mipmaps for better compatibilty Optimizations: - Added auto calculation of ingredients for production cycle
Version: 0.1.6 Date: 2022-03-19 Info: - All fish types now spawn in the water on new map creation Changes: - Added setting to toggle pipes Locale: - Renamed pipe names to be more vanilla Bugfixes: - Fixed typo in data.lua - Fixed Fish_Lube production amount not matching setting
Version: 0.1.3 Date: 2022-03-15 Changes: - Added settings to adjust what pufferfish smelts to and how much - Removed setting for coal quantity Bugfixes: - Set water ingredient max from 1000 to 500
Version: 0.1.1 Date: 2022-03-15 Info: - Added ability to cook all fish types using the cooked-fish mod - Added ability to produce "more-fish" in the fish farm - Added support for Fish_Lube mod to allow multiple types of fish Changes: - Added recipe extract light oil from squid - Added recipe extract petroleum-gas from pufferfish - Added recipe smelting pufferfish results in coal (amount can be changed in settings) - Added pipes from abandoned mod "Plumbing" by Adamo
Version: 0.1.0 Date: 2022-03-14 Info: - Initial release on mod portal