Xtreme Fishing


This mod combines several existing fish mods and makes them co-exist flawlessly.

1 year, 2 months ago
1.1
895

Changelog

Version: 0.3.1
Date: 2023-3-4
  Info:
    - Quickfix for using fish to make first aid kits in Krastorio2 mod
  Changes:
    - Merged patch by Nihilistzsche to restore Krastorio2 compatability
    - Removed hidden .git directory (saved 2mb of space)
Version: 0.3.0
Date: 2022-5-4
  Info:
    - Added Support for the Fire-Place (campfire) mod 
  Changes:
    - Added new crafting category for campfire cooking (cf-cooking)
      built-in cooking category interfered in other mods (e.g. allowed cooking fish in K2 crusher)
    - Added match item/recipe
      recipe located in tools section near the repair pack recipe
      one coal and one wood required to craft a box of matches (100)
    - Added light-campfire recipe which allows campfire to burn using matches
      single match will keep a campfire burning for 14.4 minutes
      stack of matches will keep a campfire burning for 24hrs
      will not produce anything but requires fuel to keep burning
    - Allowed cooked fish recipes to be made in the campfire
    - Added setting for campfire cooking
      enables fish to be cooked on the campfire exclusively
    - Added seedling as a chemical fuel with a low fuel value (GreenTec)
  Graphics:
    - Added match icon
      source: https://www.pngfind.com/mpng/bbTmxh_match-matches-fire-vector-matchbox-cartoon-safety-match/
    - Added campfire icon
      source: https://www.clipartmax.com/middle/m2i8N4d3G6H7m2m2_background-campfire-png-images-transparent-camp-fire/
  Optimizations:
    - GreenTec fertiliser merged into Krastorio2 fertilizer
  Balancing:
    - require less refined fuel to craft biofuel
      originally biofuel 25*15Mj=375Mj where refined fuel was 25*20Mj=500Mj
      now biofuel 25*15Mj=375Mj and refined fuel 15*20Mj=300Mj recipe gives minor increase of 75Mj
      biomass and nitrogen are still required ingredients
Version: 0.2.9
Date: 2022-4-25
  Info:
    - This update is all about pipes. Everything else seems to be working as intended.
  Changes:
    - Added setting for pipe and underground pipe stacks size
      stack size for pipes in Krastorio2 and Space Exploration are also affected
      please note: space pipe junctions are not affected.
    - New default pipe stack sizes (more vanilla)
      straight pipes = 100
      pipe to ground = 50
  Balancing:
    - Pipe Throughput
      stone     = 50
      copper    = 75
      iron      = 100
      plastic   = 200
      concrete  = 400
Version: 0.2.8
Date: 2022-4-16
  Changes:
    - Allow growing recipes in Krastorio2 and SeaTorio greenhouses (GreenTec)
    - Allow coking recipes in foundry when SeaTorio mod installed (GreenTec)
    - Recipe unlock biomethanol-fish recipes with gas power station research (Krastorio2)
    - Using jellyfish to repair or heal has a negative effect (repair-fish)
  Balancing:
    - Hitpoints of pipes are based on the construction material
  Bugfixes:
    - Removed other salmon when more-fish and repair-fish mods installed
Version: 0.2.7
Date: 2022-4-3
  Changes:
    - Added cooked fish recipes for modded fish (GreenTec)
  Optimizations:
    - Use cooked fish mod recipes instead of GreenTec's cooked fish recipes when both are installed
Version: 0.2.6
Date: 2022-4-3
  Info:
    - Added support for GreenTec
  Changes:
    - Added biomass recipes for modded fish (GreenTec)
    - Added fertilizer recipes for modded fish (Krastorio2)
    - Deprecated recipes that used fish to make wood (Krastorio2)
  Graphics:
    - Added missing texture for jellyfish (fish-lube)
  Bugfixes:
    - Fixed fish recipes not unlocking when tech completed (SeaTorio)
Version: 0.2.3
Date: 2022-4-1
  Info:
    - Added new fish jellyfish
  Graphics:
    - Added jellyfish icon mipmaps
  Optimizations:
    - Concealed settings relating to inactive mods
    - Concealed settings from Advanced Fishing mod (no function)
Version: 0.2.2
Date: 2022-3-30
  Info:
    - Added support for Space Exploration
  Changes:
    - Added first aid kit recipes for Krastorio2
    - Added biomethanol recipes for Krastorio2
    - Changed farm recipe yield based on a new calculation
  Optimizations:
    - Code tidying and cleanup
    - Revised changelog
Version: 0.2.1
Date: 2022-3-27
  Changes:
    - Added concrete pipes
    - Added wood++ recipe for using fish as fertilizer
  Graphics:
    - Added concrete pipe textures
    - Added wood++ icon (modified base game wood icon)
  Bugfixes:
    - Forced pipes into tech during final data stage (somehow Krastorio2 was removing them)
Version: 0.2.0
Date: 2022-3-25
  Info:
    - Added support for SeaTorio
    - Added partial support for Krastorio2
  Changes:
    - Removed chem science requirement for fish farm tech
    - Changed setting from "Toggle Pipes" to "Enable Pipes"
    - Added new migration script
Version: 0.1.9
Date: 2022-3-22
  Changes:
    - Added setting for crab processing fluid type
  Graphics:
    - Added new icons for fish lube recipes
  Optimizations:
    - Code tidying and cleanup
    - Standardized functions to allow adding more modded fish
    - Organized settings
Version: 0.1.8
Date: 2022-3-19
  Info:
    - Added new dependency Factorio Library by raiguard
    - Added support for ModMash Splinter, Gone Fishing
  Changes:
    - Added setting to adjust yield from production cycle
  Graphics:
    - Added mipmaps for better compatibilty
  Optimizations:
    - Added auto calculation of ingredients for production cycle
Version: 0.1.6
Date: 2022-03-19
  Info:
    - All fish types now spawn in the water on new map creation
  Changes:
    - Added setting to toggle pipes
  Locale:
    - Renamed pipe names to be more vanilla
  Bugfixes:
    - Fixed typo in data.lua
    - Fixed Fish_Lube production amount not matching setting
Version: 0.1.3
Date: 2022-03-15
  Changes:
    - Added settings to adjust what pufferfish smelts to and how much
    - Removed setting for coal quantity
  Bugfixes:
    - Set water ingredient max from 1000 to 500
Version: 0.1.1
Date: 2022-03-15
  Info:
    - Added ability to cook all fish types using the cooked-fish mod 
    - Added ability to produce "more-fish" in the fish farm
    - Added support for Fish_Lube mod to allow multiple types of fish
  Changes:
    - Added recipe extract light oil from squid
    - Added recipe extract petroleum-gas from pufferfish
    - Added recipe smelting pufferfish results in coal (amount can be changed in settings)
    - Added pipes from abandoned mod "Plumbing" by Adamo
Version: 0.1.0
Date: 2022-03-14
  Info:
    - Initial release on mod portal