Three planners in one window, all reading the running game's own prototype tables, so they work with any mod set. Factory: ask for X per second and get machine counts, module and beacon effects, raw inputs and a blueprint whose rows are as long as one saturated belt can feed. Power: size an accumulator bank, a solar field or a steam plant against the night on the surface you are standing on. Shortages: rank what your machines are actually waiting for.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.