building gets xp from working and level up
Mods introducing new content into the game.
New ways to deal with enemies, be it attack or defense.
New Ores and resources as well as machines.
Furnaces, assembling machines, production chains.
Hello
Can you please in a future update search a way to reduce the number of entities made by the mod to work, when you have a lot of mods, the number can skyrocket really high, right now the mod has 62k entities
https://prnt.sc/vgkRxtFRCJK8
Thanks
That's the major problem I'm trying to change
I've tried another approach https://github.com/millerscout/MMD-Factorio-Mods/issues/3
But using modules, we can't increase something by decimals, just flat numbers.... And for me it's a drawback
But I'm trying to calculate tiers between assemblies, it'll decrease dramatically the prototypes usage, but it'll take a while to write
just finished re-writing some parts, haven't spent much time optimizing but
it decreased a bit
Before: prototype_count:29706 prototype_count:43846
After: prototype_count:29706 prototype_count:43745
upcoming patches will focus on it